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Class ParticleModuleLight

Particle Module Light

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleLightBase
ParticleModuleLight
ParticleModuleLight_Seeded
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLight : ParticleModuleLightBase

Properties

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bAffectsTranslucency

Declaration
public bool bAffectsTranslucency { get; set; }
Property Value
Type Description
System.Boolean
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bHighQualityLights

Declaration
public bool bHighQualityLights { get; set; }
Property Value
Type Description
System.Boolean
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bPreviewLightRadius

Declaration
public bool bPreviewLightRadius { get; set; }
Property Value
Type Description
System.Boolean
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BrightnessOverLife

Brightness scale for the light, which can be setup as a curve over the particle's lifetime.

Declaration
public RawDistributionFloat BrightnessOverLife { get; set; }
Property Value
Type Description
RawDistributionFloat
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bShadowCastingLights

Declaration
public bool bShadowCastingLights { get; set; }
Property Value
Type Description
System.Boolean
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bUseInverseSquaredFalloff

Declaration
public bool bUseInverseSquaredFalloff { get; set; }
Property Value
Type Description
System.Boolean
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ColorScaleOverLife

Scale that is applied to the particle's color to calculate the light's color, and can be setup as a curve over the particle's lifetime.

Declaration
public RawDistributionVector ColorScaleOverLife { get; set; }
Property Value
Type Description
RawDistributionVector
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleLight DefaultObject { get; }
Property Value
Type Description
ParticleModuleLight
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LightExponent

Provides the light's exponent when inverse squared falloff is disabled.

Declaration
public RawDistributionFloat LightExponent { get; set; }
Property Value
Type Description
RawDistributionFloat
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LightingChannels

Channels that this light should affect.

Declaration
public LightingChannels LightingChannels { get; }
Property Value
Type Description
LightingChannels
Remarks

Only affect high quality lights These channels only apply to opaque materials, direct lighting, and dynamic lighting and shadowing.

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RadiusScale

Scales the particle's radius, to calculate the light's radius.

Declaration
public RawDistributionFloat RadiusScale { get; set; }
Property Value
Type Description
RawDistributionFloat
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SpawnFraction

Fraction of particles in this emitter to create lights on.

Declaration
public float SpawnFraction { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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VolumetricScatteringIntensity

Intensity of the volumetric scattering from this light. This scales Intensity and LightColor.

Declaration
public float VolumetricScatteringIntensity { get; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleLight New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleLight

Operators

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Implicit(IntPtr to ParticleModuleLight)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleLight(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleLight
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