Class ParticleModuleLight
Inheritance
System.Object
ParticleModuleLight
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleLight : ParticleModuleLightBase
Properties
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bAffectsTranslucency
Declaration
public bool bAffectsTranslucency { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHighQualityLights
Declaration
public bool bHighQualityLights { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPreviewLightRadius
Declaration
public bool bPreviewLightRadius { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BrightnessOverLife
Brightness scale for the light, which can be setup as a curve over the particle's lifetime.
Declaration
public RawDistributionFloat BrightnessOverLife { get; set; }
Property Value
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bShadowCastingLights
Declaration
public bool bShadowCastingLights { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseInverseSquaredFalloff
Declaration
public bool bUseInverseSquaredFalloff { get; set; }
Property Value
Type |
Description |
System.Boolean |
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ColorScaleOverLife
Scale that is applied to the particle's color to calculate the light's color, and can be setup as a curve over the particle's lifetime.
Declaration
public RawDistributionVector ColorScaleOverLife { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleLight DefaultObject { get; }
Property Value
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LightExponent
Provides the light's exponent when inverse squared falloff is disabled.
Declaration
public RawDistributionFloat LightExponent { get; set; }
Property Value
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LightingChannels
Channels that this light should affect.
Declaration
public LightingChannels LightingChannels { get; }
Property Value
Remarks
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RadiusScale
Scales the particle's radius, to calculate the light's radius.
Declaration
public RawDistributionFloat RadiusScale { get; set; }
Property Value
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SpawnFraction
Fraction of particles in this emitter to create lights on.
Declaration
public float SpawnFraction { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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VolumetricScatteringIntensity
Intensity of the volumetric scattering from this light. This scales Intensity and LightColor.
Declaration
public float VolumetricScatteringIntensity { get; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleLight New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to ParticleModuleLight)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleLight(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns