Class ParticleModuleEventReceiverSpawn
Particle Module Event Receiver Spawn
Inheritance
System.Object
ParticleModuleEventReceiverSpawn
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleEventReceiverSpawn : ParticleModuleEventReceiverBase
Properties
| Improve this Doc View SourcebBanPhysicalMaterials
Declaration
public bool bBanPhysicalMaterials { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bInheritVelocity
Declaration
public bool bInheritVelocity { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bUseParticleTime
Declaration
public bool bUseParticleTime { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bUsePSysLocation
Declaration
public bool bUsePSysLocation { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ParticleModuleEventReceiverSpawn DefaultObject { get; }
Property Value
Type | Description |
---|---|
ParticleModuleEventReceiverSpawn |
InheritVelocityScale
If bInheritVelocity is true, scale the velocity with this.
Declaration
public RawDistributionVector InheritVelocityScale { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionVector |
PhysicalMaterials
Array of physical materials that can be used to allow or ban a specific set of materials when receiving collision events.
Declaration
public ObjectArrayField<PhysicalMaterial> PhysicalMaterials { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<PhysicalMaterial> |
SpawnCount
The number of particles to spawn.
Declaration
public RawDistributionFloat SpawnCount { get; set; }
Property Value
Type | Description |
---|---|
RawDistributionFloat |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ParticleModuleEventReceiverSpawn New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ParticleModuleEventReceiverSpawn |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ParticleModuleEventReceiverSpawn)
Convert from IntPtr to UObject
Declaration
public static implicit operator ParticleModuleEventReceiverSpawn(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ParticleModuleEventReceiverSpawn |