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Class ParticleModuleEventReceiverSpawn

Particle Module Event Receiver Spawn

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleEventBase
ParticleModuleEventReceiverBase
ParticleModuleEventReceiverSpawn
Inherited Members
ParticleModuleEventReceiverBase.EventGeneratorType
ParticleModuleEventReceiverBase.EventName
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleEventReceiverSpawn : ParticleModuleEventReceiverBase

Properties

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bBanPhysicalMaterials

Declaration
public bool bBanPhysicalMaterials { get; set; }
Property Value
Type Description
System.Boolean
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bInheritVelocity

Declaration
public bool bInheritVelocity { get; set; }
Property Value
Type Description
System.Boolean
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bUseParticleTime

Declaration
public bool bUseParticleTime { get; set; }
Property Value
Type Description
System.Boolean
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bUsePSysLocation

Declaration
public bool bUsePSysLocation { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleEventReceiverSpawn DefaultObject { get; }
Property Value
Type Description
ParticleModuleEventReceiverSpawn
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InheritVelocityScale

If bInheritVelocity is true, scale the velocity with this.

Declaration
public RawDistributionVector InheritVelocityScale { get; set; }
Property Value
Type Description
RawDistributionVector
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PhysicalMaterials

Array of physical materials that can be used to allow or ban a specific set of materials when receiving collision events.

Declaration
public ObjectArrayField<PhysicalMaterial> PhysicalMaterials { get; }
Property Value
Type Description
ObjectArrayField<PhysicalMaterial>
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SpawnCount

The number of particles to spawn.

Declaration
public RawDistributionFloat SpawnCount { get; set; }
Property Value
Type Description
RawDistributionFloat
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleEventReceiverSpawn New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleEventReceiverSpawn

Operators

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Implicit(IntPtr to ParticleModuleEventReceiverSpawn)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleEventReceiverSpawn(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleEventReceiverSpawn
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