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Class ParticleModuleEventReceiverBase

Particle Module Event Receiver Base

Inheritance
System.Object
UObject
ParticleModule
ParticleModuleEventBase
ParticleModuleEventReceiverBase
ParticleModuleEventReceiverKillParticles
ParticleModuleEventReceiverSpawn
Inherited Members
ParticleModule.bSpawnModule
ParticleModule.bUpdateModule
ParticleModule.bFinalUpdateModule
ParticleModule.bUpdateForGPUEmitter
ParticleModule.bCurvesAsColor
ParticleModule.b3DDrawMode
ParticleModule.bSupported3DDrawMode
ParticleModule.bEnabled
ParticleModule.bEditable
ParticleModule.LODDuplicate
ParticleModule.bSupportsRandomSeed
ParticleModule.bRequiresLoopingNotification
ParticleModule.LODValidity
ParticleModule.ModuleEditorColor
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class ParticleModuleEventReceiverBase : ParticleModuleEventBase

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ParticleModuleEventReceiverBase DefaultObject { get; }
Property Value
Type Description
ParticleModuleEventReceiverBase
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EventGeneratorType

The type of event that will generate the kill.

Declaration
public byte EventGeneratorType { get; set; }
Property Value
Type Description
System.Byte
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EventName

The name of the emitter of interest for generating the event.

Declaration
public Name EventName { get; set; }
Property Value
Type Description
Name
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ParticleModuleEventReceiverBase New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ParticleModuleEventReceiverBase

Operators

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Implicit(IntPtr to ParticleModuleEventReceiverBase)

Convert from IntPtr to UObject

Declaration
public static implicit operator ParticleModuleEventReceiverBase(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ParticleModuleEventReceiverBase
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