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Class NavMovementComponent

NavMovementComponent defines base functionality for MovementComponents that move any 'agent' that may be involved in AI pathfinding.

Inheritance
System.Object
UObject
ActorComponent
MovementComponent
NavMovementComponent
PawnMovementComponent
Inherited Members
MovementComponent.ConstrainDirectionToPlane(Vector)
MovementComponent.ConstrainLocationToPlane(Vector)
MovementComponent.ConstrainNormalToPlane(Vector)
MovementComponent.GetGravityZ()
MovementComponent.GetMaxSpeed()
MovementComponent.GetPhysicsVolume()
MovementComponent.GetPlaneConstraintAxisSetting()
MovementComponent.GetPlaneConstraintNormal(Vector)
MovementComponent.GetPlaneConstraintOrigin(Vector)
MovementComponent.IsExceedingMaxSpeed(Single)
MovementComponent.K2_GetMaxSpeedModifier()
MovementComponent.K2_GetModifiedMaxSpeed()
MovementComponent.K2_MoveUpdatedComponent(Vector, Rotator, Boolean, Boolean)
MovementComponent.SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting)
MovementComponent.SetPlaneConstraintEnabled(Boolean)
MovementComponent.SetPlaneConstraintFromVectors(Vector, Vector)
MovementComponent.SetPlaneConstraintNormal(Vector)
MovementComponent.SetPlaneConstraintOrigin(Vector)
MovementComponent.SetUpdatedComponent(SceneComponent)
MovementComponent.SnapUpdatedComponentToPlane()
MovementComponent.StopMovementImmediately()
MovementComponent.UpdatedComponent
MovementComponent.UpdatedPrimitive
MovementComponent.Velocity
MovementComponent.PlaneConstraintNormal
MovementComponent.PlaneConstraintOrigin
MovementComponent.bUpdateOnlyIfRendered
MovementComponent.bAutoUpdateTickRegistration
MovementComponent.bTickBeforeOwner
MovementComponent.bAutoRegisterUpdatedComponent
MovementComponent.bConstrainToPlane
MovementComponent.bSnapToPlaneAtStart
MovementComponent.bAutoRegisterPhysicsVolumeUpdates
MovementComponent.bComponentShouldUpdatePhysicsVolume
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class NavMovementComponent : MovementComponent

Properties

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bUpdateNavAgentWithOwnersCollision

Declaration
public bool bUpdateNavAgentWithOwnersCollision { get; set; }
Property Value
Type Description
System.Boolean
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bUseAccelerationForPaths

Declaration
public bool bUseAccelerationForPaths { get; set; }
Property Value
Type Description
System.Boolean
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bUseFixedBrakingDistanceForPaths

Declaration
public bool bUseFixedBrakingDistanceForPaths { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static NavMovementComponent DefaultObject { get; }
Property Value
Type Description
NavMovementComponent
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FixedPathBrakingDistance

Braking distance override used with acceleration driven path following (bUseAccelerationForPaths)

Declaration
public float FixedPathBrakingDistance { get; set; }
Property Value
Type Description
System.Single
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MovementState

Expresses runtime state of character's movement. Put all temporal changes to movement properties here

Declaration
public MovementProperties MovementState { get; set; }
Property Value
Type Description
MovementProperties
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NavAgentProps

Properties that define how the component can move.

Declaration
public NavAgentProperties NavAgentProps { get; set; }
Property Value
Type Description
NavAgentProperties
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PathFollowingComp

object implementing IPathFollowingAgentInterface.

Declaration
public UObject PathFollowingComp { get; set; }
Property Value
Type Description
UObject
Remarks

Is private to control access to it. @see SetPathFollowingAgent, GetPathFollowingAgent

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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IsCrouching()

@return true if currently crouching

Declaration
public bool IsCrouching()
Returns
Type Description
System.Boolean
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IsFalling()

@return true if currently falling (not flying, in a non-fluid volume, and not on the ground)

Declaration
public bool IsFalling()
Returns
Type Description
System.Boolean
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IsFlying()

@return true if currently flying (moving through a non-fluid volume without resting on the ground)

Declaration
public bool IsFlying()
Returns
Type Description
System.Boolean
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IsMovingOnGround()

@return true if currently moving on the ground (e.g. walking or driving)

Declaration
public bool IsMovingOnGround()
Returns
Type Description
System.Boolean
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IsSwimming()

@return true if currently swimming (moving through a fluid volume)

Declaration
public bool IsSwimming()
Returns
Type Description
System.Boolean
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New(UObject, Name)

Spawn an object of this class

Declaration
public static NavMovementComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
NavMovementComponent
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StopActiveMovement()

Stops applying further movement (usually zeros acceleration).

Declaration
public void StopActiveMovement()
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StopMovementKeepPathing()

Stops movement immediately (reset velocity) but keeps following current path

Declaration
public void StopMovementKeepPathing()

Operators

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Implicit(IntPtr to NavMovementComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator NavMovementComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
NavMovementComponent
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