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Class MaterialExpressionVectorNoise

Material Expression Vector Noise

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionVectorNoise
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionVectorNoise : MaterialExpression

Properties

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bTiling

Declaration
public bool bTiling { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionVectorNoise DefaultObject { get; }
Property Value
Type Description
MaterialExpressionVectorNoise
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NoiseFunction

Noise function, affects performance and look

Declaration
public byte NoiseFunction { get; set; }
Property Value
Type Description
System.Byte
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Position

2 to 3 dimensional vector

Declaration
public ExpressionInput Position { get; set; }
Property Value
Type Description
ExpressionInput
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Quality

For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher quality

Declaration
public int Quality { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionVectorNoise New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionVectorNoise

Operators

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Implicit(IntPtr to MaterialExpressionVectorNoise)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionVectorNoise(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionVectorNoise
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