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Class MaterialExpressionTemporalSobol

Material Expression Temporal Sobol

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionTemporalSobol
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionTemporalSobol : MaterialExpression

Properties

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ConstSeed

2D Seed for sequence randomization. Only used if Seed is not connected.

Declaration
public Vector2D ConstSeed { get; set; }
Property Value
Type Description
Vector2D
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionTemporalSobol DefaultObject { get; }
Property Value
Type Description
MaterialExpressionTemporalSobol
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Index

Sobol point number. Use Const Index if not connected.

Declaration
public ExpressionInput Index { get; set; }
Property Value
Type Description
ExpressionInput
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Seed

2D Seed for sequence randomization (0,0)-(1,1). Use Const Seed if not connected.

Declaration
public ExpressionInput Seed { get; set; }
Property Value
Type Description
ExpressionInput
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionTemporalSobol New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionTemporalSobol

Operators

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Implicit(IntPtr to MaterialExpressionTemporalSobol)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionTemporalSobol(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionTemporalSobol
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