Class MaterialExpressionSpeedTree
Material Expression Speed Tree
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionSpeedTree : MaterialExpression
Properties
| Improve this Doc View SourcebAccurateWindVelocities
Declaration
public bool bAccurateWindVelocities { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
BillboardThreshold
The threshold for triangles to be removed from the bilboard mesh when not facing the camera (0 = none pass, 1 = all pass).
Declaration
public float BillboardThreshold { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MaterialExpressionSpeedTree DefaultObject { get; }
Property Value
Type | Description |
---|---|
MaterialExpressionSpeedTree |
ExtraBendWS
An extra bending of the tree for local effects
Declaration
public ExpressionInput ExtraBendWS { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
GeometryInput
Defaults to 'WindType' if not specified
Declaration
public ExpressionInput GeometryInput { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
GeometryType
The type of SpeedTree geometry on which this material will be used
Declaration
public byte GeometryType { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
LODInput
Defaults to 'LODType' if not specified
Declaration
public ExpressionInput LODInput { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
LODType
The type of LOD to use
Declaration
public byte LODType { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
WindInput
Defaults to 'GeometryType' if not specified
Declaration
public ExpressionInput WindInput { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
WindType
The type of wind effect used on this tree. This can only go as high as it was in the SpeedTree Modeler, but you can set it to a lower option for lower quality wind and faster rendering.
Declaration
public byte WindType { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MaterialExpressionSpeedTree New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MaterialExpressionSpeedTree |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MaterialExpressionSpeedTree)
Convert from IntPtr to UObject
Declaration
public static implicit operator MaterialExpressionSpeedTree(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MaterialExpressionSpeedTree |