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Class MaterialExpressionSobol

Material Expression Sobol

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionSobol
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionSobol : MaterialExpression

Properties

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Cell

2D integer cell in 256x256 grid.

Declaration
public ExpressionInput Cell { get; set; }
Property Value
Type Description
ExpressionInput
Remarks

Uses cell (0,0) if not connected

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ConstSeed

2D Seed for sequence randomization. Only used if Seed is not connected.

Declaration
public Vector2D ConstSeed { get; set; }
Property Value
Type Description
Vector2D
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionSobol DefaultObject { get; }
Property Value
Type Description
MaterialExpressionSobol
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Index

Sobol point number. Use Const Index if not connected.

Declaration
public ExpressionInput Index { get; set; }
Property Value
Type Description
ExpressionInput
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Seed

2D Seed for sequence randomization (0,0)-(1,1). Use Const Seed if not connected.

Declaration
public ExpressionInput Seed { get; set; }
Property Value
Type Description
ExpressionInput
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionSobol New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionSobol

Operators

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Implicit(IntPtr to MaterialExpressionSobol)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionSobol(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionSobol
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