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Class MaterialExpressionSceneTexture

Material Expression Scene Texture

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionSceneTexture
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionSceneTexture : MaterialExpression

Properties

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bFiltered

Declaration
public bool bFiltered { get; set; }
Property Value
Type Description
System.Boolean
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Coordinates

Ignored if not specified

Declaration
public ExpressionInput Coordinates { get; set; }
Property Value
Type Description
ExpressionInput
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionSceneTexture DefaultObject { get; }
Property Value
Type Description
MaterialExpressionSceneTexture
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SceneTextureId

Which scene texture (screen aligned texture) we want to make a lookup into

Declaration
public byte SceneTextureId { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionSceneTexture New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionSceneTexture

Operators

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Implicit(IntPtr to MaterialExpressionSceneTexture)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionSceneTexture(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionSceneTexture
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