Class MaterialExpressionSceneColor
Material Expression Scene Color
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionSceneColor : MaterialExpression
Properties
| Improve this Doc View SourceConstInput
only used if Input is not hooked up
Declaration
public Vector2D ConstInput { get; set; }
Property Value
Type | Description |
---|---|
Vector2D |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MaterialExpressionSceneColor DefaultObject { get; }
Property Value
Type | Description |
---|---|
MaterialExpressionSceneColor |
Input
Defaults to 'ConstInput' if not specified
Declaration
public ExpressionInput Input { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
InputMode
Coordinates - UV coordinates to apply to the scene color lookup.
Declaration
public byte InputMode { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Remarks
OffsetFraction - An offset to apply to the scene color lookup in a 2d fraction of the screen.
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MaterialExpressionSceneColor New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MaterialExpressionSceneColor |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MaterialExpressionSceneColor)
Convert from IntPtr to UObject
Declaration
public static implicit operator MaterialExpressionSceneColor(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MaterialExpressionSceneColor |