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Class MaterialExpressionSceneColor

Material Expression Scene Color

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionSceneColor
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionSceneColor : MaterialExpression

Properties

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ConstInput

only used if Input is not hooked up

Declaration
public Vector2D ConstInput { get; set; }
Property Value
Type Description
Vector2D
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionSceneColor DefaultObject { get; }
Property Value
Type Description
MaterialExpressionSceneColor
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Input

Defaults to 'ConstInput' if not specified

Declaration
public ExpressionInput Input { get; set; }
Property Value
Type Description
ExpressionInput
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InputMode

Coordinates - UV coordinates to apply to the scene color lookup.

Declaration
public byte InputMode { get; set; }
Property Value
Type Description
System.Byte
Remarks

OffsetFraction - An offset to apply to the scene color lookup in a 2d fraction of the screen.

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionSceneColor New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionSceneColor

Operators

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Implicit(IntPtr to MaterialExpressionSceneColor)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionSceneColor(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionSceneColor
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