Class MaterialExpressionNoise
Material Expression Noise
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionNoise : MaterialExpression
Properties
| Improve this Doc View SourcebTiling
Declaration
public bool bTiling { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bTurbulence
Declaration
public bool bTurbulence { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MaterialExpressionNoise DefaultObject { get; }
Property Value
Type | Description |
---|---|
MaterialExpressionNoise |
FilterWidth
scalar, to clamp the Levels at pixel level, can be computed like this: max(length(ddx(Position)), length(ddy(Position))
Declaration
public ExpressionInput FilterWidth { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
Levels
1 = fast but little detail, .. larger numbers cost more performance
Declaration
public int Levels { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
LevelScale
usually 2 but higher values allow efficient use of few levels
Declaration
public float LevelScale { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
NoiseFunction
Noise function, affects performance and look
Declaration
public byte NoiseFunction { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
OutputMax
Output Max
Declaration
public float OutputMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
OutputMin
Output Min
Declaration
public float OutputMin { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Position
2 to 3 dimensional vector
Declaration
public ExpressionInput Position { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
Quality
Lower numbers are faster and lower quality, higher numbers are slower and higher quality
Declaration
public int Quality { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Scale
can also be done with a multiply on the Position
Declaration
public float Scale { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MaterialExpressionNoise New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MaterialExpressionNoise |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MaterialExpressionNoise)
Convert from IntPtr to UObject
Declaration
public static implicit operator MaterialExpressionNoise(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MaterialExpressionNoise |