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Class MaterialExpressionNoise

Material Expression Noise

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionNoise
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionNoise : MaterialExpression

Properties

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bTiling

Declaration
public bool bTiling { get; set; }
Property Value
Type Description
System.Boolean
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bTurbulence

Declaration
public bool bTurbulence { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionNoise DefaultObject { get; }
Property Value
Type Description
MaterialExpressionNoise
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FilterWidth

scalar, to clamp the Levels at pixel level, can be computed like this: max(length(ddx(Position)), length(ddy(Position))

Declaration
public ExpressionInput FilterWidth { get; set; }
Property Value
Type Description
ExpressionInput
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Levels

1 = fast but little detail, .. larger numbers cost more performance

Declaration
public int Levels { get; set; }
Property Value
Type Description
System.Int32
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LevelScale

usually 2 but higher values allow efficient use of few levels

Declaration
public float LevelScale { get; set; }
Property Value
Type Description
System.Single
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NoiseFunction

Noise function, affects performance and look

Declaration
public byte NoiseFunction { get; set; }
Property Value
Type Description
System.Byte
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OutputMax

Output Max

Declaration
public float OutputMax { get; set; }
Property Value
Type Description
System.Single
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OutputMin

Output Min

Declaration
public float OutputMin { get; set; }
Property Value
Type Description
System.Single
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Position

2 to 3 dimensional vector

Declaration
public ExpressionInput Position { get; set; }
Property Value
Type Description
ExpressionInput
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Quality

Lower numbers are faster and lower quality, higher numbers are slower and higher quality

Declaration
public int Quality { get; set; }
Property Value
Type Description
System.Int32
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Scale

can also be done with a multiply on the Position

Declaration
public float Scale { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionNoise New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionNoise

Operators

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Implicit(IntPtr to MaterialExpressionNoise)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionNoise(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionNoise
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