Show / Hide Table of Contents

Class MaterialExpressionMax

Material Expression Max

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionMax
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionMax : MaterialExpression

Properties

| Improve this Doc View Source

A

Defaults to 'ConstA' if not specified

Declaration
public ExpressionInput A { get; set; }
Property Value
Type Description
ExpressionInput
| Improve this Doc View Source

B

Defaults to 'ConstB' if not specified

Declaration
public ExpressionInput B { get; set; }
Property Value
Type Description
ExpressionInput
| Improve this Doc View Source

ConstA

only used if A is not hooked up

Declaration
public float ConstA { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

ConstB

only used if B is not hooked up

Declaration
public float ConstB { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionMax DefaultObject { get; }
Property Value
Type Description
MaterialExpressionMax
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionMax New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionMax

Operators

| Improve this Doc View Source

Implicit(IntPtr to MaterialExpressionMax)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionMax(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionMax
  • Improve this Doc
  • View Source
Back to top Generated by DocFX