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Class MaterialExpressionLinearInterpolate

Material Expression Linear Interpolate

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionLinearInterpolate
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionLinearInterpolate : MaterialExpression

Properties

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A

Defaults to 'ConstA' if not specified

Declaration
public ExpressionInput A { get; set; }
Property Value
Type Description
ExpressionInput
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Alpha

Defaults to 'ConstAlpha' if not specified

Declaration
public ExpressionInput Alpha { get; set; }
Property Value
Type Description
ExpressionInput
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B

Defaults to 'ConstB' if not specified

Declaration
public ExpressionInput B { get; set; }
Property Value
Type Description
ExpressionInput
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ConstA

only used if A is not hooked up

Declaration
public float ConstA { get; set; }
Property Value
Type Description
System.Single
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ConstAlpha

only used if Alpha is not hooked up

Declaration
public float ConstAlpha { get; set; }
Property Value
Type Description
System.Single
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ConstB

only used if B is not hooked up

Declaration
public float ConstB { get; set; }
Property Value
Type Description
System.Single
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionLinearInterpolate DefaultObject { get; }
Property Value
Type Description
MaterialExpressionLinearInterpolate
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionLinearInterpolate New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionLinearInterpolate

Operators

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Implicit(IntPtr to MaterialExpressionLinearInterpolate)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionLinearInterpolate(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionLinearInterpolate
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