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Class MaterialExpressionGIReplace

Material Expression GIReplace

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionGIReplace
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionGIReplace : MaterialExpression

Properties

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Default

Used for direct lighting computations e.g. real-time shaders

Declaration
public ExpressionInput Default { get; set; }
Property Value
Type Description
ExpressionInput
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionGIReplace DefaultObject { get; }
Property Value
Type Description
MaterialExpressionGIReplace
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DynamicIndirect

Used for dynamic indirect lighting e.g. Light Propagation Volumes

Declaration
public ExpressionInput DynamicIndirect { get; set; }
Property Value
Type Description
ExpressionInput
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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StaticIndirect

Used for baked indirect lighting e.g. Lightmass

Declaration
public ExpressionInput StaticIndirect { get; set; }
Property Value
Type Description
ExpressionInput

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionGIReplace New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionGIReplace

Operators

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Implicit(IntPtr to MaterialExpressionGIReplace)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionGIReplace(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionGIReplace
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