Show / Hide Table of Contents

Class MaterialExpressionFunctionOutput

Material Expression Function Output

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionFunctionOutput
MaterialExpressionMaterialLayerOutput
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionFunctionOutput : MaterialExpression

Properties

| Improve this Doc View Source

A

Stores the expression in the material function connected to this output.

Declaration
public ExpressionInput A { get; set; }
Property Value
Type Description
ExpressionInput
| Improve this Doc View Source

bLastPreviewed

Declaration
public bool bLastPreviewed { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionFunctionOutput DefaultObject { get; }
Property Value
Type Description
MaterialExpressionFunctionOutput
| Improve this Doc View Source

Id

Id of this input, used to maintain references through name changes.

Declaration
public FGuid Id { get; set; }
Property Value
Type Description
FGuid
| Improve this Doc View Source

OutputName

The output's name, which will be drawn on the connector in function call expressions that use this function.

Declaration
public Name OutputName { get; set; }
Property Value
Type Description
Name
| Improve this Doc View Source

SortPriority

Controls where the output is displayed relative to the other outputs.

Declaration
public int SortPriority { get; set; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionFunctionOutput New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionFunctionOutput

Operators

| Improve this Doc View Source

Implicit(IntPtr to MaterialExpressionFunctionOutput)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionFunctionOutput(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionFunctionOutput
  • Improve this Doc
  • View Source
Back to top Generated by DocFX