Class MaterialExpressionFunctionInput
Material Expression Function Input
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionFunctionInput : MaterialExpression
Properties
| Improve this Doc View SourcebCompilingFunctionPreview
Declaration
public bool bCompilingFunctionPreview { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bUsePreviewValueAsDefault
Declaration
public bool bUsePreviewValueAsDefault { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MaterialExpressionFunctionInput DefaultObject { get; }
Property Value
Type | Description |
---|---|
MaterialExpressionFunctionInput |
Id
Id of this input, used to maintain references through name changes.
Declaration
public FGuid Id { get; set; }
Property Value
Type | Description |
---|---|
FGuid |
InputName
The input's name, which will be drawn on the connector in function call expressions that use this function.
Declaration
public Name InputName { get; set; }
Property Value
Type | Description |
---|---|
Name |
InputType
Type of this input.
Declaration
public byte InputType { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Remarks
Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails.
Preview
Used for previewing when editing the function, or when bUsePreviewValueAsDefault is enabled.
Declaration
public ExpressionInput Preview { get; set; }
Property Value
Type | Description |
---|---|
ExpressionInput |
PreviewValue
Value used to preview this input when editing the material function.
Declaration
public Vector4 PreviewValue { get; set; }
Property Value
Type | Description |
---|---|
Vector4 |
SortPriority
Controls where the input is displayed relative to the other inputs.
Declaration
public int SortPriority { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MaterialExpressionFunctionInput New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MaterialExpressionFunctionInput |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MaterialExpressionFunctionInput)
Convert from IntPtr to UObject
Declaration
public static implicit operator MaterialExpressionFunctionInput(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MaterialExpressionFunctionInput |