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Class MaterialExpressionFunctionInput

Material Expression Function Input

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionFunctionInput
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionFunctionInput : MaterialExpression

Properties

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bCompilingFunctionPreview

Declaration
public bool bCompilingFunctionPreview { get; set; }
Property Value
Type Description
System.Boolean
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bUsePreviewValueAsDefault

Declaration
public bool bUsePreviewValueAsDefault { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionFunctionInput DefaultObject { get; }
Property Value
Type Description
MaterialExpressionFunctionInput
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Id

Id of this input, used to maintain references through name changes.

Declaration
public FGuid Id { get; set; }
Property Value
Type Description
FGuid
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InputName

The input's name, which will be drawn on the connector in function call expressions that use this function.

Declaration
public Name InputName { get; set; }
Property Value
Type Description
Name
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InputType

Type of this input.

Declaration
public byte InputType { get; set; }
Property Value
Type Description
System.Byte
Remarks

Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails.

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Preview

Used for previewing when editing the function, or when bUsePreviewValueAsDefault is enabled.

Declaration
public ExpressionInput Preview { get; set; }
Property Value
Type Description
ExpressionInput
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PreviewValue

Value used to preview this input when editing the material function.

Declaration
public Vector4 PreviewValue { get; set; }
Property Value
Type Description
Vector4
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SortPriority

Controls where the input is displayed relative to the other inputs.

Declaration
public int SortPriority { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionFunctionInput New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionFunctionInput

Operators

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Implicit(IntPtr to MaterialExpressionFunctionInput)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionFunctionInput(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionFunctionInput
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