Show / Hide Table of Contents

Class MaterialExpressionFresnel

Material Expression Fresnel

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionFresnel
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionFresnel : MaterialExpression

Properties

| Improve this Doc View Source

BaseReflectFraction

Specifies the fraction of specular reflection when the surfaces is viewed from straight on.

Declaration
public float BaseReflectFraction { get; set; }
Property Value
Type Description
System.Single
Remarks

A value of 1 effectively disables Fresnel.

| Improve this Doc View Source

BaseReflectFractionIn

Defaults to 'BaseReflectFraction' if not specified

Declaration
public ExpressionInput BaseReflectFractionIn { get; set; }
Property Value
Type Description
ExpressionInput
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionFresnel DefaultObject { get; }
Property Value
Type Description
MaterialExpressionFresnel
| Improve this Doc View Source

Exponent

The exponent to pass into the pow() function

Declaration
public float Exponent { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

ExponentIn

Defaults to 'Exponent' if not specified

Declaration
public ExpressionInput ExponentIn { get; set; }
Property Value
Type Description
ExpressionInput
| Improve this Doc View Source

Normal

Defaults to Pixel World Normal if not specified

Declaration
public ExpressionInput Normal { get; set; }
Property Value
Type Description
ExpressionInput
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionFresnel New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionFresnel

Operators

| Improve this Doc View Source

Implicit(IntPtr to MaterialExpressionFresnel)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionFresnel(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionFresnel
  • Improve this Doc
  • View Source
Back to top Generated by DocFX