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Class MaterialExpressionDepthFade

Material Expression Depth Fade

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionDepthFade
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionDepthFade : MaterialExpression

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionDepthFade DefaultObject { get; }
Property Value
Type Description
MaterialExpressionDepthFade
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FadeDistance

Defaults to 'FadeDistanceDefault' if not specified

Declaration
public ExpressionInput FadeDistance { get; set; }
Property Value
Type Description
ExpressionInput
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FadeDistanceDefault

World space distance over which the fade should take place. This is used when FadeDistance is unconnected.

Declaration
public float FadeDistanceDefault { get; set; }
Property Value
Type Description
System.Single
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InOpacity

Defaults to 'OpacityDefault' if not specified

Declaration
public ExpressionInput InOpacity { get; set; }
Property Value
Type Description
ExpressionInput
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OpacityDefault

Opacity which will be scaled by the result of the fade. This is used when InOpacity is unconnected.

Declaration
public float OpacityDefault { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionDepthFade New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionDepthFade

Operators

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Implicit(IntPtr to MaterialExpressionDepthFade)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionDepthFade(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionDepthFade
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