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Class MaterialExpressionClamp

Material Expression Clamp

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionClamp
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionClamp : MaterialExpression

Properties

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ClampMode

Clamp Mode

Declaration
public byte ClampMode { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionClamp DefaultObject { get; }
Property Value
Type Description
MaterialExpressionClamp
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Input

Input

Declaration
public ExpressionInput Input { get; set; }
Property Value
Type Description
ExpressionInput
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Max

Defaults to 'MaxDefault' if not specified

Declaration
public ExpressionInput Max { get; set; }
Property Value
Type Description
ExpressionInput
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MaxDefault

Max Default

Declaration
public float MaxDefault { get; set; }
Property Value
Type Description
System.Single
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Min

Defaults to 'MinDefault' if not specified

Declaration
public ExpressionInput Min { get; set; }
Property Value
Type Description
ExpressionInput
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MinDefault

Min Default

Declaration
public float MinDefault { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionClamp New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionClamp

Operators

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Implicit(IntPtr to MaterialExpressionClamp)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionClamp(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionClamp
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