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Class LevelScriptBlueprint

A level blueprint is a specialized type of blueprint.

Inheritance
System.Object
UObject
BlueprintCore
Blueprint
LevelScriptBlueprint
Inherited Members
Blueprint.bRecompileOnLoad
Blueprint.ParentClass
Blueprint.PRIVATE_InnermostPreviousCDO
Blueprint.bHasBeenRegenerated
Blueprint.bIsRegeneratingOnLoad
Blueprint.bIsNewlyCreated
Blueprint.bForceFullEditor
Blueprint.bQueuedForCompilation
Blueprint.bRunConstructionScriptOnDrag
Blueprint.bRunConstructionScriptInSequencer
Blueprint.bGenerateConstClass
Blueprint.bGenerateAbstractClass
Blueprint.bDisplayCompilePIEWarning
Blueprint.SearchGuid
Blueprint.bDeprecate
Blueprint.SimpleConstructionScript
Blueprint.UbergraphPages
Blueprint.FunctionGraphs
Blueprint.DelegateSignatureGraphs
Blueprint.MacroGraphs
Blueprint.IntermediateGeneratedGraphs
Blueprint.EventGraphs
Blueprint.bDuplicatingReadOnly
Blueprint.ComponentTemplates
Blueprint.Timelines
Blueprint.InheritableComponentHandler
Blueprint.BlueprintType
Blueprint.Status
Blueprint.BlueprintSystemVersion
Blueprint.Breakpoints
Blueprint.ThumbnailInfo
Blueprint.bBeingCompiled
Blueprint.OriginalClass
BlueprintCore.SkeletonGeneratedClass
BlueprintCore.GeneratedClass
BlueprintCore.bLegacyNeedToPurgeSkelRefs
BlueprintCore.bLegacyGeneratedClassIsAuthoritative
BlueprintCore.BlueprintGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class LevelScriptBlueprint : Blueprint
Remarks

It is used to house global, level-wide logic. In a level blueprint, you can operate on specific level-actor instances through blueprint's node-based interface. UE3 users should be familiar with this concept, as it is very similar to Kismet.

@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html @see UBlueprint @see ALevelScriptActor

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static LevelScriptBlueprint DefaultObject { get; }
Property Value
Type Description
LevelScriptBlueprint
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static LevelScriptBlueprint New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
LevelScriptBlueprint

Operators

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Implicit(IntPtr to LevelScriptBlueprint)

Convert from IntPtr to UObject

Declaration
public static implicit operator LevelScriptBlueprint(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
LevelScriptBlueprint
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