Class LevelScriptBlueprint
A level blueprint is a specialized type of blueprint.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class LevelScriptBlueprint : Blueprint
Remarks
It is used to house global, level-wide logic. In a level blueprint, you can operate on specific level-actor instances through blueprint's node-based interface. UE3 users should be familiar with this concept, as it is very similar to Kismet.
@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html @see UBlueprint @see ALevelScriptActor
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static LevelScriptBlueprint DefaultObject { get; }
Property Value
Type | Description |
---|---|
LevelScriptBlueprint |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static LevelScriptBlueprint New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
LevelScriptBlueprint |
Operators
| Improve this Doc View SourceImplicit(IntPtr to LevelScriptBlueprint)
Convert from IntPtr to UObject
Declaration
public static implicit operator LevelScriptBlueprint(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
LevelScriptBlueprint |