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Class InterpToMovementComponent

Move the root component between a series of points over a given time * @

Inheritance
System.Object
UObject
ActorComponent
MovementComponent
InterpToMovementComponent
Inherited Members
MovementComponent.ConstrainDirectionToPlane(Vector)
MovementComponent.ConstrainLocationToPlane(Vector)
MovementComponent.ConstrainNormalToPlane(Vector)
MovementComponent.GetGravityZ()
MovementComponent.GetMaxSpeed()
MovementComponent.GetPhysicsVolume()
MovementComponent.GetPlaneConstraintAxisSetting()
MovementComponent.GetPlaneConstraintNormal(Vector)
MovementComponent.GetPlaneConstraintOrigin(Vector)
MovementComponent.IsExceedingMaxSpeed(Single)
MovementComponent.K2_GetMaxSpeedModifier()
MovementComponent.K2_GetModifiedMaxSpeed()
MovementComponent.K2_MoveUpdatedComponent(Vector, Rotator, Boolean, Boolean)
MovementComponent.SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting)
MovementComponent.SetPlaneConstraintEnabled(Boolean)
MovementComponent.SetPlaneConstraintFromVectors(Vector, Vector)
MovementComponent.SetPlaneConstraintNormal(Vector)
MovementComponent.SetPlaneConstraintOrigin(Vector)
MovementComponent.SetUpdatedComponent(SceneComponent)
MovementComponent.SnapUpdatedComponentToPlane()
MovementComponent.StopMovementImmediately()
MovementComponent.UpdatedComponent
MovementComponent.UpdatedPrimitive
MovementComponent.Velocity
MovementComponent.PlaneConstraintNormal
MovementComponent.PlaneConstraintOrigin
MovementComponent.bUpdateOnlyIfRendered
MovementComponent.bAutoUpdateTickRegistration
MovementComponent.bTickBeforeOwner
MovementComponent.bAutoRegisterUpdatedComponent
MovementComponent.bConstrainToPlane
MovementComponent.bSnapToPlaneAtStart
MovementComponent.bAutoRegisterPhysicsVolumeUpdates
MovementComponent.bComponentShouldUpdatePhysicsVolume
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class InterpToMovementComponent : MovementComponent
Remarks

see UMovementComponent

Properties

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bForceSubStepping

Declaration
public bool bForceSubStepping { get; set; }
Property Value
Type Description
System.Boolean
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bPauseOnImpact

Declaration
public bool bPauseOnImpact { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static InterpToMovementComponent DefaultObject { get; }
Property Value
Type Description
InterpToMovementComponent
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Duration

How long to take to move from the first point to the last (or vice versa)

Declaration
public float Duration { get; set; }
Property Value
Type Description
System.Single
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MaxSimulationIterations

Max number of iterations used for each discrete simulation step.

Declaration
public int MaxSimulationIterations { get; set; }
Property Value
Type Description
System.Int32
Remarks

Increasing this value can address issues with fast-moving objects or complex collision scenarios, at the cost of performance.

WARNING: if (MaxSimulationTimeStep * MaxSimulationIterations) is too low for the min framerate, the last simulation step may exceed MaxSimulationTimeStep to complete the simulation. @see MaxSimulationTimeStep, bForceSubStepping

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MaxSimulationTimeStep

Max time delta for each discrete simulation step.

Declaration
public float MaxSimulationTimeStep { get; set; }
Property Value
Type Description
System.Single
Remarks

Lowering this value can address issues with fast-moving objects or complex collision scenarios, at the cost of performance.

WARNING: if (MaxSimulationTimeStep * MaxSimulationIterations) is too low for the min framerate, the last simulation step may exceed MaxSimulationTimeStep to complete the simulation. @see MaxSimulationIterations, bForceSubStepping

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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FinaliseControlPoints()

Initialise the control points array. Call after adding control points if they are add after begin play .

Declaration
public void FinaliseControlPoints()
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New(UObject, Name)

Spawn an object of this class

Declaration
public static InterpToMovementComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
InterpToMovementComponent
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RestartMovement(Single)

Reset to start. Sets time to zero and direction to 1.

Declaration
public void RestartMovement(float InitialDirection)
Parameters
Type Name Description
System.Single InitialDirection
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StopSimulating(HitResult)

Clears the reference to UpdatedComponent, fires stop event, and stops ticking.

Declaration
public void StopSimulating(HitResult HitResult)
Parameters
Type Name Description
HitResult HitResult

Operators

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Implicit(IntPtr to InterpToMovementComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator InterpToMovementComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
InterpToMovementComponent
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