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Struct HitResult

Structure containing information about one hit of a trace, such as point of impact and surface normal at that point.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct HitResult

Fields

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bBlockingHit

Declaration
public bool bBlockingHit
Field Value
Type Description
System.Boolean
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BoneName

Declaration
public Name BoneName
Field Value
Type Description
Name
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bStartPenetrating

Declaration
public bool bStartPenetrating
Field Value
Type Description
System.Boolean
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Distance

Declaration
public float Distance
Field Value
Type Description
System.Single
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FaceIndex

Declaration
public int FaceIndex
Field Value
Type Description
System.Int32
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Item

Declaration
public int Item
Field Value
Type Description
System.Int32
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MyBoneName

Declaration
public Name MyBoneName
Field Value
Type Description
Name
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PenetrationDepth

Declaration
public float PenetrationDepth
Field Value
Type Description
System.Single
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Time

Declaration
public float Time
Field Value
Type Description
System.Single
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