Class GameEngine
Engine that manages core systems that enable a game.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class GameEngine : Engine
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameEngine DefaultObject { get; }
Property Value
Type | Description |
---|---|
GameEngine |
GameInstance
Game Instance
Declaration
public GameInstance GameInstance { get; set; }
Property Value
Type | Description |
---|---|
GameInstance |
MaxDeltaTime
Maximium delta time the engine uses to populate FApp::DeltaTime. If 0, unbound.
Declaration
public float MaxDeltaTime { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
ServerFlushLogInterval
Maximium time (in seconds) between the flushes of the logs on the server (best effort). If 0, this will happen every tick.
Declaration
public float ServerFlushLogInterval { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GameEngine New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GameEngine |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GameEngine)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameEngine(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GameEngine |