Class GameInstance
GameInstance: high-level manager object for an instance of the running game.
Inherited Members
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class GameInstance : UObject
Remarks
Spawned at game creation and not destroyed until game instance is shut down. Running as a standalone game, there will be one of these. Running in PIE (play-in-editor) will generate one of these per PIE instance.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameInstance DefaultObject { get; }
Property Value
Type | Description |
---|---|
GameInstance |
LocalPlayers
List of locally participating players in this game instance
Declaration
public ObjectArrayField<LocalPlayer> LocalPlayers { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<LocalPlayer> |
OnlineSession
Class to manage online services
Declaration
public OnlineSession OnlineSession { get; set; }
Property Value
Type | Description |
---|---|
OnlineSession |
ReferencedObjects
List of objects that are being kept alive by this game instance. Stored as array for fast iteration, should not be modified every frame
Declaration
public ObjectArrayField<UObject> ReferencedObjects { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<UObject> |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GameInstance New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GameInstance |
Events
| Improve this Doc View SourceHandleNetworkError
Opportunity for blueprints to handle network errors.
Declaration
public event GameInstance.HandleNetworkError_delegate HandleNetworkError
Event Type
Type | Description |
---|---|
GameInstance.HandleNetworkError_delegate |
HandleTravelError
Opportunity for blueprints to handle travel errors.
Declaration
public event GameInstance.HandleTravelError_delegate HandleTravelError
Event Type
Type | Description |
---|---|
GameInstance.HandleTravelError_delegate |
ReceiveInit
Opportunity for blueprints to handle the game instance being initialized.
Declaration
public event GameInstance.ReceiveInit_delegate ReceiveInit
Event Type
Type | Description |
---|---|
GameInstance.ReceiveInit_delegate |
ReceiveShutdown
Opportunity for blueprints to handle the game instance being shutdown.
Declaration
public event GameInstance.ReceiveShutdown_delegate ReceiveShutdown
Event Type
Type | Description |
---|---|
GameInstance.ReceiveShutdown_delegate |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GameInstance)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameInstance(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GameInstance |