Class CameraModifier_CameraShake
A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShake to the owning camera.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class CameraModifier_CameraShake : CameraModifier
Properties
| Improve this Doc View SourceActiveShakes
List of active CameraShake instances
Declaration
public ObjectArrayField<CameraShake> ActiveShakes { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<CameraShake> |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CameraModifier_CameraShake DefaultObject { get; }
Property Value
Type | Description |
---|---|
CameraModifier_CameraShake |
SplitScreenShakeScale
Scaling factor applied to all camera shakes in when in splitscreen mode. Normally used to reduce shaking, since shakes feel more intense in a smaller viewport.
Declaration
public float SplitScreenShakeScale { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static CameraModifier_CameraShake New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
CameraModifier_CameraShake |
Operators
| Improve this Doc View SourceImplicit(IntPtr to CameraModifier_CameraShake)
Convert from IntPtr to UObject
Declaration
public static implicit operator CameraModifier_CameraShake(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
CameraModifier_CameraShake |