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Class CameraModifier

A CameraModifier is a base class for objects that may adjust the final camera properties after being computed by the APlayerCameraManager (@

Inheritance
System.Object
UObject
CameraModifier
CameraModifier_CameraShake
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class CameraModifier : UObject
Remarks

see ModifyCamera). A CameraModifier can be stateful, and is associated uniquely with a specific APlayerCameraManager.

Properties

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Alpha

Current blend alpha.

Declaration
public float Alpha { get; }
Property Value
Type Description
System.Single
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AlphaInTime

When blending in, alpha proceeds from 0 to 1 over this time

Declaration
public float AlphaInTime { get; }
Property Value
Type Description
System.Single
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AlphaOutTime

When blending out, alpha proceeds from 1 to 0 over this time

Declaration
public float AlphaOutTime { get; }
Property Value
Type Description
System.Single
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bDebug

Declaration
public bool bDebug { get; set; }
Property Value
Type Description
System.Boolean
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bExclusive

Declaration
public bool bExclusive { get; }
Property Value
Type Description
System.Boolean
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CameraOwner

Camera this object is associated with.

Declaration
public PlayerCameraManager CameraOwner { get; }
Property Value
Type Description
PlayerCameraManager
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static CameraModifier DefaultObject { get; }
Property Value
Type Description
CameraModifier
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Priority

Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.

Declaration
public byte Priority { get; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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DisableModifier(Boolean)

Disables this modifier.

Declaration
public void DisableModifier(bool bImmediate)
Parameters
Type Name Description
System.Boolean bImmediate
Remarks

@param bImmediate - true to disable with no blend out, false (default) to allow blend out

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EnableModifier()

Enables this modifier.

Declaration
public void EnableModifier()
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GetViewTarget()

@return Returns the actor the camera is currently viewing.

Declaration
public Actor GetViewTarget()
Returns
Type Description
Actor
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IsDisabled()

@return Returns true if modifier is disabled, false otherwise.

Declaration
public bool IsDisabled()
Returns
Type Description
System.Boolean
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New(UObject, Name)

Spawn an object of this class

Declaration
public static CameraModifier New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
CameraModifier

Events

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BlueprintModifyCamera

Called per tick that the modifier is active to allow Blueprinted modifiers to modify the camera's transform.

Declaration
public event CameraModifier.BlueprintModifyCamera_delegate BlueprintModifyCamera
Event Type
Type Description
CameraModifier.BlueprintModifyCamera_delegate
Remarks

Scaling by Alpha happens after this in code, so no need to deal with that in the blueprint. @param DeltaTime Change in time since last update @param ViewLocation The current camera location. @param ViewRotation The current camera rotation. @param FOV The current camera fov. @param NewViewLocation (out) The modified camera location. @param NewViewRotation (out) The modified camera rotation. @param NewFOV (out) The modified camera FOV.

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BlueprintModifyPostProcess

Called per tick that the modifier is active to allow Blueprinted modifiers to modify the camera's postprocess effects.

Declaration
public event CameraModifier.BlueprintModifyPostProcess_delegate BlueprintModifyPostProcess
Event Type
Type Description
CameraModifier.BlueprintModifyPostProcess_delegate
Remarks

Scaling by Alpha happens after this in code, so no need to deal with that in the blueprint. @param DeltaTime Change in time since last update @param PostProcessBlendWeight (out) Blend weight applied to the entire postprocess structure. @param PostProcessSettings (out) Post process structure defining what settings and values to override.

Operators

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Implicit(IntPtr to CameraModifier)

Convert from IntPtr to UObject

Declaration
public static implicit operator CameraModifier(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
CameraModifier
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