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Class AnimSet

Anim Set

Inheritance
System.Object
UObject
AnimSet
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AnimSet : UObject

Properties

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bAnimRotationOnly

Declaration
public bool bAnimRotationOnly { get; set; }
Property Value
Type Description
System.Boolean
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BestRatioSkelMeshName

Holds the name of the skeletal mesh whose reference skeleton best matches the TrackBoneName array.

Declaration
public Name BestRatioSkelMeshName { get; set; }
Property Value
Type Description
Name
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimSet DefaultObject { get; }
Property Value
Type Description
AnimSet
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PreviewSkelMeshName

In the AnimSetEditor, when you switch to this AnimSet, it sees if this skeletal mesh is loaded and if so switches to it.

Declaration
public Name PreviewSkelMeshName { get; set; }
Property Value
Type Description
Name
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Sequences

Actual animation sequence information.

Declaration
public ObjectArrayField<AnimSequence> Sequences { get; }
Property Value
Type Description
ObjectArrayField<AnimSequence>
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimSet New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimSet

Operators

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Implicit(IntPtr to AnimSet)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimSet(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimSet
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