Class AnimSequence
Inheritance
System.Object
AnimSequence
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class AnimSequence : AnimSequenceBase
Properties
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AdditiveAnimType
Additive animation type. *
Declaration
public byte AdditiveAnimType { get; set; }
Property Value
Type |
Description |
System.Byte |
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AssetImportData
Importing data and options used for this mesh
Declaration
public AssetImportData AssetImportData { get; set; }
Property Value
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bDoNotOverrideCompression
Declaration
public bool bDoNotOverrideCompression { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bEnableRootMotion
Declaration
public bool bEnableRootMotion { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bForceRootLock
Declaration
public bool bForceRootLock { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bNeedsRebake
Declaration
public bool bNeedsRebake { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRootMotionSettingsCopiedFromMontage
Declaration
public bool bRootMotionSettingsCopiedFromMontage { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseNormalizedRootMotionScale
Declaration
public bool bUseNormalizedRootMotionScale { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bWasCompressedWithoutTranslations
Declaration
public bool bWasCompressedWithoutTranslations { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CompressCommandletVersion
Saved version number with CompressAnimations commandlet. To help with doing it in multiple passes.
Declaration
public int CompressCommandletVersion { get; set; }
Property Value
Type |
Description |
System.Int32 |
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CompressionScheme
The compression scheme that was most recently used to compress this animation.
Declaration
public AnimCompress CompressionScheme { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimSequence DefaultObject { get; }
Property Value
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EncodingPkgVersion
The version of the global encoding package used at the time of import
Declaration
public int EncodingPkgVersion { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ImportFileFramerate
The DCC framerate of the imported file. UI information only, unit are Hz
Declaration
public float ImportFileFramerate { get; set; }
Property Value
Type |
Description |
System.Single |
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ImportResampleFramerate
The resample framerate that was computed during import. UI information only, unit are Hz
Declaration
public int ImportResampleFramerate { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NumFrames
Number of raw frames in this sequence (not used by engine - just for informational purposes).
Declaration
public int NumFrames { get; set; }
Property Value
Type |
Description |
System.Int32 |
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RawDataGuid
Update this if the contents of RawAnimationData changes;
Declaration
public FGuid RawDataGuid { get; set; }
Property Value
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RefFrameIndex
Additve reference frame if RefPoseType == AnimFrame *
Declaration
public int RefFrameIndex { get; set; }
Property Value
Type |
Description |
System.Int32 |
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RefPoseSeq
Additive reference animation if it's relevant - i.e. AnimScaled or AnimFrame *
Declaration
public AnimSequence RefPoseSeq { get; set; }
Property Value
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RefPoseType
Additive refrerence pose type. Refer above enum type
Declaration
public byte RefPoseType { get; set; }
Property Value
Type |
Description |
System.Byte |
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RetargetSource
Base pose to use when retargeting
Declaration
public Name RetargetSource { get; set; }
Property Value
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RootMotionRootLock
Root Bone will be locked to that position when extracting root motion.*
Declaration
public byte RootMotionRootLock { get; set; }
Property Value
Type |
Description |
System.Byte |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static AnimSequence New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to AnimSequence)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimSequence(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns