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Class AnimSequence

Anim Sequence

Inheritance
System.Object
UObject
AnimationAsset
AnimSequenceBase
AnimSequence
Inherited Members
AnimSequenceBase.GetPlayLength()
AnimSequenceBase.SequenceLength
AnimSequenceBase.RateScale
AnimSequenceBase.RawCurveData
AnimationAsset.Skeleton
AnimationAsset.MetaData
AnimationAsset.ParentAsset
AnimationAsset.ChildrenAssets
AnimationAsset.AssetMappingTable
AnimationAsset.AssetUserData
AnimationAsset.ThumbnailInfo
AnimationAsset.PreviewPoseAsset
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AnimSequence : AnimSequenceBase

Properties

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AdditiveAnimType

Additive animation type. *

Declaration
public byte AdditiveAnimType { get; set; }
Property Value
Type Description
System.Byte
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AssetImportData

Importing data and options used for this mesh

Declaration
public AssetImportData AssetImportData { get; set; }
Property Value
Type Description
AssetImportData
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bDoNotOverrideCompression

Declaration
public bool bDoNotOverrideCompression { get; set; }
Property Value
Type Description
System.Boolean
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bEnableRootMotion

Declaration
public bool bEnableRootMotion { get; set; }
Property Value
Type Description
System.Boolean
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bForceRootLock

Declaration
public bool bForceRootLock { get; set; }
Property Value
Type Description
System.Boolean
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bNeedsRebake

Declaration
public bool bNeedsRebake { get; set; }
Property Value
Type Description
System.Boolean
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bRootMotionSettingsCopiedFromMontage

Declaration
public bool bRootMotionSettingsCopiedFromMontage { get; set; }
Property Value
Type Description
System.Boolean
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bUseNormalizedRootMotionScale

Declaration
public bool bUseNormalizedRootMotionScale { get; set; }
Property Value
Type Description
System.Boolean
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bWasCompressedWithoutTranslations

Declaration
public bool bWasCompressedWithoutTranslations { get; set; }
Property Value
Type Description
System.Boolean
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CompressCommandletVersion

Saved version number with CompressAnimations commandlet. To help with doing it in multiple passes.

Declaration
public int CompressCommandletVersion { get; set; }
Property Value
Type Description
System.Int32
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CompressionScheme

The compression scheme that was most recently used to compress this animation.

Declaration
public AnimCompress CompressionScheme { get; set; }
Property Value
Type Description
AnimCompress
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimSequence DefaultObject { get; }
Property Value
Type Description
AnimSequence
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EncodingPkgVersion

The version of the global encoding package used at the time of import

Declaration
public int EncodingPkgVersion { get; set; }
Property Value
Type Description
System.Int32
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ImportFileFramerate

The DCC framerate of the imported file. UI information only, unit are Hz

Declaration
public float ImportFileFramerate { get; set; }
Property Value
Type Description
System.Single
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ImportResampleFramerate

The resample framerate that was computed during import. UI information only, unit are Hz

Declaration
public int ImportResampleFramerate { get; set; }
Property Value
Type Description
System.Int32
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NumFrames

Number of raw frames in this sequence (not used by engine - just for informational purposes).

Declaration
public int NumFrames { get; set; }
Property Value
Type Description
System.Int32
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RawDataGuid

Update this if the contents of RawAnimationData changes;

Declaration
public FGuid RawDataGuid { get; set; }
Property Value
Type Description
FGuid
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RefFrameIndex

Additve reference frame if RefPoseType == AnimFrame *

Declaration
public int RefFrameIndex { get; set; }
Property Value
Type Description
System.Int32
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RefPoseSeq

Additive reference animation if it's relevant - i.e. AnimScaled or AnimFrame *

Declaration
public AnimSequence RefPoseSeq { get; set; }
Property Value
Type Description
AnimSequence
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RefPoseType

Additive refrerence pose type. Refer above enum type

Declaration
public byte RefPoseType { get; set; }
Property Value
Type Description
System.Byte
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RetargetSource

Base pose to use when retargeting

Declaration
public Name RetargetSource { get; set; }
Property Value
Type Description
Name
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RootMotionRootLock

Root Bone will be locked to that position when extracting root motion.*

Declaration
public byte RootMotionRootLock { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimSequence New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimSequence

Operators

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Implicit(IntPtr to AnimSequence)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimSequence(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimSequence
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