Class AnimNotify_PlaySound
Anim Notify Play Sound
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class AnimNotify_PlaySound : AnimNotify
Properties
| Improve this Doc View SourceAttachName
Socket or bone name to attach sound to
Declaration
public Name AttachName { get; }
Property Value
Type | Description |
---|---|
Name |
bFollow
Declaration
public bool bFollow { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimNotify_PlaySound DefaultObject { get; }
Property Value
Type | Description |
---|---|
AnimNotify_PlaySound |
PitchMultiplier
Pitch Multiplier
Declaration
public float PitchMultiplier { get; }
Property Value
Type | Description |
---|---|
System.Single |
Sound
Sound to Play
Declaration
public SoundBase Sound { get; }
Property Value
Type | Description |
---|---|
SoundBase |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
VolumeMultiplier
Volume Multiplier
Declaration
public float VolumeMultiplier { get; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static AnimNotify_PlaySound New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
AnimNotify_PlaySound |
Operators
| Improve this Doc View SourceImplicit(IntPtr to AnimNotify_PlaySound)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimNotify_PlaySound(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
AnimNotify_PlaySound |