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Class ArchVisCharMovementComponent

Arch Vis Char Movement Component

Inheritance
System.Object
UObject
ActorComponent
MovementComponent
NavMovementComponent
PawnMovementComponent
CharacterMovementComponent
ArchVisCharMovementComponent
Inherited Members
CharacterMovementComponent.AddForce(Vector)
CharacterMovementComponent.AddImpulse(Vector, Boolean)
CharacterMovementComponent.CalcVelocity(Single, Single, Boolean, Single)
CharacterMovementComponent.ClearAccumulatedForces()
CharacterMovementComponent.DisableMovement()
CharacterMovementComponent.GetAnalogInputModifier()
CharacterMovementComponent.GetCharacterOwner()
CharacterMovementComponent.GetCurrentAcceleration()
CharacterMovementComponent.GetImpartedMovementBaseVelocity()
CharacterMovementComponent.GetLastUpdateLocation()
CharacterMovementComponent.GetLastUpdateRotation()
CharacterMovementComponent.GetLastUpdateVelocity()
CharacterMovementComponent.GetMaxAcceleration()
CharacterMovementComponent.GetMaxBrakingDeceleration()
CharacterMovementComponent.GetMaxJumpHeight()
CharacterMovementComponent.GetMaxJumpHeightWithJumpTime()
CharacterMovementComponent.GetMinAnalogSpeed()
CharacterMovementComponent.GetMovementBase()
CharacterMovementComponent.GetPerchRadiusThreshold()
CharacterMovementComponent.GetValidPerchRadius()
CharacterMovementComponent.IsWalkable(HitResult)
CharacterMovementComponent.IsWalking()
CharacterMovementComponent.K2_ComputeFloorDist(Vector, Single, Single, Single)
CharacterMovementComponent.K2_FindFloor(Vector)
CharacterMovementComponent.K2_GetModifiedMaxAcceleration()
CharacterMovementComponent.K2_GetWalkableFloorAngle()
CharacterMovementComponent.K2_GetWalkableFloorZ()
CharacterMovementComponent.SetAvoidanceEnabled(Boolean)
CharacterMovementComponent.SetAvoidanceGroup(Int32)
CharacterMovementComponent.SetAvoidanceGroupMask(NavAvoidanceMask)
CharacterMovementComponent.SetGroupsToAvoid(Int32)
CharacterMovementComponent.SetGroupsToAvoidMask(NavAvoidanceMask)
CharacterMovementComponent.SetGroupsToIgnore(Int32)
CharacterMovementComponent.SetGroupsToIgnoreMask(NavAvoidanceMask)
CharacterMovementComponent.SetMovementMode(Byte, Byte)
CharacterMovementComponent.SetWalkableFloorAngle(Single)
CharacterMovementComponent.SetWalkableFloorZ(Single)
CharacterMovementComponent.CharacterOwner
CharacterMovementComponent.GravityScale
CharacterMovementComponent.MaxStepHeight
CharacterMovementComponent.JumpZVelocity
CharacterMovementComponent.JumpOffJumpZFactor
CharacterMovementComponent.WalkableFloorAngle
CharacterMovementComponent.WalkableFloorZ
CharacterMovementComponent.MovementMode
CharacterMovementComponent.CustomMovementMode
CharacterMovementComponent.GroundFriction
CharacterMovementComponent.MaxWalkSpeed
CharacterMovementComponent.MaxWalkSpeedCrouched
CharacterMovementComponent.MaxSwimSpeed
CharacterMovementComponent.MaxFlySpeed
CharacterMovementComponent.MaxCustomMovementSpeed
CharacterMovementComponent.MaxAcceleration
CharacterMovementComponent.MinAnalogWalkSpeed
CharacterMovementComponent.BrakingFrictionFactor
CharacterMovementComponent.BrakingFriction
CharacterMovementComponent.BrakingDecelerationWalking
CharacterMovementComponent.BrakingDecelerationFalling
CharacterMovementComponent.BrakingDecelerationSwimming
CharacterMovementComponent.BrakingDecelerationFlying
CharacterMovementComponent.AirControl
CharacterMovementComponent.AirControlBoostMultiplier
CharacterMovementComponent.AirControlBoostVelocityThreshold
CharacterMovementComponent.FallingLateralFriction
CharacterMovementComponent.CrouchedHalfHeight
CharacterMovementComponent.Buoyancy
CharacterMovementComponent.PerchRadiusThreshold
CharacterMovementComponent.PerchAdditionalHeight
CharacterMovementComponent.RotationRate
CharacterMovementComponent.bUseSeparateBrakingFriction
CharacterMovementComponent.bApplyGravityWhileJumping
CharacterMovementComponent.bUseControllerDesiredRotation
CharacterMovementComponent.bOrientRotationToMovement
CharacterMovementComponent.bSweepWhileNavWalking
CharacterMovementComponent.bMovementInProgress
CharacterMovementComponent.bEnableScopedMovementUpdates
CharacterMovementComponent.bForceMaxAccel
CharacterMovementComponent.bRunPhysicsWithNoController
CharacterMovementComponent.bForceNextFloorCheck
CharacterMovementComponent.bShrinkProxyCapsule
CharacterMovementComponent.bCanWalkOffLedges
CharacterMovementComponent.bCanWalkOffLedgesWhenCrouching
CharacterMovementComponent.bNetworkSkipProxyPredictionOnNetUpdate
CharacterMovementComponent.bNetworkAlwaysReplicateTransformUpdateTimestamp
CharacterMovementComponent.bDeferUpdateMoveComponent
CharacterMovementComponent.bEnablePhysicsInteraction
CharacterMovementComponent.bTouchForceScaledToMass
CharacterMovementComponent.bPushForceScaledToMass
CharacterMovementComponent.bPushForceUsingZOffset
CharacterMovementComponent.bScalePushForceToVelocity
CharacterMovementComponent.DeferredUpdatedMoveComponent
CharacterMovementComponent.MaxOutOfWaterStepHeight
CharacterMovementComponent.OutofWaterZ
CharacterMovementComponent.Mass
CharacterMovementComponent.StandingDownwardForceScale
CharacterMovementComponent.InitialPushForceFactor
CharacterMovementComponent.PushForceFactor
CharacterMovementComponent.PushForcePointZOffsetFactor
CharacterMovementComponent.TouchForceFactor
CharacterMovementComponent.MinTouchForce
CharacterMovementComponent.MaxTouchForce
CharacterMovementComponent.RepulsionForce
CharacterMovementComponent.Acceleration
CharacterMovementComponent.LastUpdateRotation
CharacterMovementComponent.LastUpdateLocation
CharacterMovementComponent.LastUpdateVelocity
CharacterMovementComponent.ServerLastTransformUpdateTimeStamp
CharacterMovementComponent.ServerLastClientGoodMoveAckTime
CharacterMovementComponent.ServerLastClientAdjustmentTime
CharacterMovementComponent.PendingImpulseToApply
CharacterMovementComponent.PendingForceToApply
CharacterMovementComponent.AnalogInputModifier
CharacterMovementComponent.MaxSimulationTimeStep
CharacterMovementComponent.MaxSimulationIterations
CharacterMovementComponent.MaxDepenetrationWithGeometry
CharacterMovementComponent.MaxDepenetrationWithGeometryAsProxy
CharacterMovementComponent.MaxDepenetrationWithPawn
CharacterMovementComponent.MaxDepenetrationWithPawnAsProxy
CharacterMovementComponent.NetworkSimulatedSmoothLocationTime
CharacterMovementComponent.NetworkSimulatedSmoothRotationTime
CharacterMovementComponent.ListenServerNetworkSimulatedSmoothLocationTime
CharacterMovementComponent.ListenServerNetworkSimulatedSmoothRotationTime
CharacterMovementComponent.NetProxyShrinkRadius
CharacterMovementComponent.NetProxyShrinkHalfHeight
CharacterMovementComponent.NetworkMaxSmoothUpdateDistance
CharacterMovementComponent.NetworkNoSmoothUpdateDistance
CharacterMovementComponent.NetworkMinTimeBetweenClientAckGoodMoves
CharacterMovementComponent.NetworkMinTimeBetweenClientAdjustments
CharacterMovementComponent.NetworkMinTimeBetweenClientAdjustmentsLargeCorrection
CharacterMovementComponent.NetworkLargeClientCorrectionDistance
CharacterMovementComponent.LedgeCheckThreshold
CharacterMovementComponent.JumpOutOfWaterPitch
CharacterMovementComponent.CurrentFloor
CharacterMovementComponent.DefaultLandMovementMode
CharacterMovementComponent.DefaultWaterMovementMode
CharacterMovementComponent.GroundMovementMode
CharacterMovementComponent.bMaintainHorizontalGroundVelocity
CharacterMovementComponent.bImpartBaseVelocityX
CharacterMovementComponent.bImpartBaseVelocityY
CharacterMovementComponent.bImpartBaseVelocityZ
CharacterMovementComponent.bImpartBaseAngularVelocity
CharacterMovementComponent.bJustTeleported
CharacterMovementComponent.bNetworkUpdateReceived
CharacterMovementComponent.bNetworkMovementModeChanged
CharacterMovementComponent.bIgnoreClientMovementErrorChecksAndCorrection
CharacterMovementComponent.bNotifyApex
CharacterMovementComponent.bCheatFlying
CharacterMovementComponent.bWantsToCrouch
CharacterMovementComponent.bCrouchMaintainsBaseLocation
CharacterMovementComponent.bIgnoreBaseRotation
CharacterMovementComponent.bFastAttachedMove
CharacterMovementComponent.bAlwaysCheckFloor
CharacterMovementComponent.bUseFlatBaseForFloorChecks
CharacterMovementComponent.bPerformingJumpOff
CharacterMovementComponent.bWantsToLeaveNavWalking
CharacterMovementComponent.bUseRVOAvoidance
CharacterMovementComponent.bRequestedMoveUseAcceleration
CharacterMovementComponent.bWasSimulatingRootMotion
CharacterMovementComponent.bAllowPhysicsRotationDuringAnimRootMotion
CharacterMovementComponent.bHasRequestedVelocity
CharacterMovementComponent.bRequestedMoveWithMaxSpeed
CharacterMovementComponent.bWasAvoidanceUpdated
CharacterMovementComponent.bProjectNavMeshWalking
CharacterMovementComponent.bProjectNavMeshOnBothWorldChannels
CharacterMovementComponent.AvoidanceConsiderationRadius
CharacterMovementComponent.RequestedVelocity
CharacterMovementComponent.AvoidanceUID
CharacterMovementComponent.AvoidanceGroup
CharacterMovementComponent.GroupsToAvoid
CharacterMovementComponent.GroupsToIgnore
CharacterMovementComponent.AvoidanceWeight
CharacterMovementComponent.PendingLaunchVelocity
CharacterMovementComponent.NavMeshProjectionInterval
CharacterMovementComponent.NavMeshProjectionTimer
CharacterMovementComponent.NavMeshProjectionInterpSpeed
CharacterMovementComponent.NavMeshProjectionHeightScaleUp
CharacterMovementComponent.NavMeshProjectionHeightScaleDown
CharacterMovementComponent.NavWalkingFloorDistTolerance
CharacterMovementComponent.PostPhysicsTickFunction
CharacterMovementComponent.MinTimeBetweenTimeStampResets
CharacterMovementComponent.CurrentRootMotion
CharacterMovementComponent.RootMotionParams
CharacterMovementComponent.AnimRootMotionVelocity
PawnMovementComponent.AddInputVector(Vector, Boolean)
PawnMovementComponent.ConsumeInputVector()
PawnMovementComponent.GetLastInputVector()
PawnMovementComponent.GetPawnOwner()
PawnMovementComponent.GetPendingInputVector()
PawnMovementComponent.IsMoveInputIgnored()
PawnMovementComponent.K2_GetInputVector()
PawnMovementComponent.PawnOwner
NavMovementComponent.IsCrouching()
NavMovementComponent.IsFalling()
NavMovementComponent.IsFlying()
NavMovementComponent.IsMovingOnGround()
NavMovementComponent.IsSwimming()
NavMovementComponent.StopActiveMovement()
NavMovementComponent.StopMovementKeepPathing()
NavMovementComponent.NavAgentProps
NavMovementComponent.FixedPathBrakingDistance
NavMovementComponent.bUpdateNavAgentWithOwnersCollision
NavMovementComponent.bUseAccelerationForPaths
NavMovementComponent.bUseFixedBrakingDistanceForPaths
NavMovementComponent.MovementState
NavMovementComponent.PathFollowingComp
MovementComponent.ConstrainDirectionToPlane(Vector)
MovementComponent.ConstrainLocationToPlane(Vector)
MovementComponent.ConstrainNormalToPlane(Vector)
MovementComponent.GetGravityZ()
MovementComponent.GetMaxSpeed()
MovementComponent.GetPhysicsVolume()
MovementComponent.GetPlaneConstraintAxisSetting()
MovementComponent.GetPlaneConstraintNormal(Vector)
MovementComponent.GetPlaneConstraintOrigin(Vector)
MovementComponent.IsExceedingMaxSpeed(Single)
MovementComponent.K2_GetMaxSpeedModifier()
MovementComponent.K2_GetModifiedMaxSpeed()
MovementComponent.K2_MoveUpdatedComponent(Vector, Rotator, Boolean, Boolean)
MovementComponent.SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting)
MovementComponent.SetPlaneConstraintEnabled(Boolean)
MovementComponent.SetPlaneConstraintFromVectors(Vector, Vector)
MovementComponent.SetPlaneConstraintNormal(Vector)
MovementComponent.SetPlaneConstraintOrigin(Vector)
MovementComponent.SetUpdatedComponent(SceneComponent)
MovementComponent.SnapUpdatedComponentToPlane()
MovementComponent.StopMovementImmediately()
MovementComponent.UpdatedComponent
MovementComponent.UpdatedPrimitive
MovementComponent.Velocity
MovementComponent.PlaneConstraintNormal
MovementComponent.PlaneConstraintOrigin
MovementComponent.bUpdateOnlyIfRendered
MovementComponent.bAutoUpdateTickRegistration
MovementComponent.bTickBeforeOwner
MovementComponent.bAutoRegisterUpdatedComponent
MovementComponent.bConstrainToPlane
MovementComponent.bSnapToPlaneAtStart
MovementComponent.bAutoRegisterPhysicsVolumeUpdates
MovementComponent.bComponentShouldUpdatePhysicsVolume
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ArchVisCharacter
Assembly: UE4DotNet.dll
Syntax
public class ArchVisCharMovementComponent : CharacterMovementComponent

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ArchVisCharMovementComponent DefaultObject { get; }
Property Value
Type Description
ArchVisCharMovementComponent
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MaxPitch

Controls how far up you can look

Declaration
public float MaxPitch { get; }
Property Value
Type Description
System.Single
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MaxRotationalVelocity

Fastest possible turn rate

Declaration
public Rotator MaxRotationalVelocity { get; }
Property Value
Type Description
Rotator
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MinPitch

Controls how far down you can look

Declaration
public float MinPitch { get; }
Property Value
Type Description
System.Single
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RotationalAcceleration

Controls how fast the character's turn rate accelerates when rotating and looking up/down

Declaration
public Rotator RotationalAcceleration { get; }
Property Value
Type Description
Rotator
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RotationalDeceleration

Controls how fast the character's turn rate decelerates to 0 when user stops turning

Declaration
public Rotator RotationalDeceleration { get; }
Property Value
Type Description
Rotator
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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WalkingAcceleration

How fast the character accelerates.

Declaration
public float WalkingAcceleration { get; }
Property Value
Type Description
System.Single
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WalkingFriction

Controls walking deceleration.

Declaration
public float WalkingFriction { get; }
Property Value
Type Description
System.Single
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WalkingSpeed

How fast the character can walk.

Declaration
public float WalkingSpeed { get; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ArchVisCharMovementComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ArchVisCharMovementComponent

Operators

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Implicit(IntPtr to ArchVisCharMovementComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator ArchVisCharMovementComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ArchVisCharMovementComponent
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