Class AnimStateTransitionNode
Anim State Transition Node
Inheritance
System.Object
AnimStateTransitionNode
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class AnimStateTransitionNode : AnimStateNodeBase
Properties
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bAutomaticRuleBasedOnSequencePlayerInState
Declaration
public bool bAutomaticRuleBasedOnSequencePlayerInState { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Bidirectional
Declaration
public bool Bidirectional { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BlendProfile
The blend profile to use to evaluate this transition per-bone
Declaration
public BlendProfile BlendProfile { get; set; }
Property Value
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BoundGraph
The transition logic graph for this transition (returning a boolean)
Declaration
public EdGraph BoundGraph { get; set; }
Property Value
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bSharedCrossfade
Declaration
public bool bSharedCrossfade { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSharedRules
Declaration
public bool bSharedRules { get; set; }
Property Value
Type |
Description |
System.Boolean |
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CrossfadeDuration
The duration to cross-fade for
Declaration
public float CrossfadeDuration { get; set; }
Property Value
Type |
Description |
System.Single |
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CustomBlendCurve
Declaration
public CurveFloat CustomBlendCurve { get; set; }
Property Value
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CustomTransitionGraph
The animation graph for this transition if it uses custom blending (returning a pose)
Declaration
public EdGraph CustomTransitionGraph { get; set; }
Property Value
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static AnimStateTransitionNode DefaultObject { get; }
Property Value
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LogicType
What transition logic to use
Declaration
public byte LogicType { get; set; }
Property Value
Type |
Description |
System.Byte |
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PriorityOrder
The priority order of this transition.
Declaration
public int PriorityOrder { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SharedColor
Color we draw in the editor as if we are shared
Declaration
public LinearColor SharedColor { get; set; }
Property Value
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SharedCrossfadeGuid
Declaration
public FGuid SharedCrossfadeGuid { get; set; }
Property Value
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SharedCrossfadeIdx
Declaration
public int SharedCrossfadeIdx { get; set; }
Property Value
Type |
Description |
System.Int32 |
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SharedRulesGuid
Shared rules guid useful when copying between different state machines
Declaration
public FGuid SharedRulesGuid { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TransitionEnd
Declaration
public AnimNotifyEvent TransitionEnd { get; set; }
Property Value
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TransitionInterrupt
Declaration
public AnimNotifyEvent TransitionInterrupt { get; set; }
Property Value
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TransitionStart
Declaration
public AnimNotifyEvent TransitionStart { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static AnimStateTransitionNode New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to AnimStateTransitionNode)
Convert from IntPtr to UObject
Declaration
public static implicit operator AnimStateTransitionNode(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns