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Class AnimStateNode

Anim State Node

Inheritance
System.Object
UObject
EdGraphNode
AnimStateNodeBase
AnimStateNode
Inherited Members
EdGraphNode.NodePosX
EdGraphNode.NodePosY
EdGraphNode.NodeWidth
EdGraphNode.NodeHeight
EdGraphNode.AdvancedPinDisplay
EdGraphNode.bDisplayAsDisabled
EdGraphNode.bUserSetEnabledState
EdGraphNode.bCanResizeNode
EdGraphNode.bHasCompilerMessage
EdGraphNode.bCommentBubblePinned
EdGraphNode.bCommentBubbleVisible
EdGraphNode.bCommentBubbleMakeVisible
EdGraphNode.bCanRenameNode
EdGraphNode.ErrorType
EdGraphNode.NodeGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public class AnimStateNode : AnimStateNodeBase

Properties

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bAlwaysResetOnEntry

Declaration
public bool bAlwaysResetOnEntry { get; set; }
Property Value
Type Description
System.Boolean
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BoundGraph

The animation graph for this state

Declaration
public EdGraph BoundGraph { get; set; }
Property Value
Type Description
EdGraph
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimStateNode DefaultObject { get; }
Property Value
Type Description
AnimStateNode
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StateEntered

State Entered

Declaration
public AnimNotifyEvent StateEntered { get; set; }
Property Value
Type Description
AnimNotifyEvent
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StateFullyBlended

State Fully Blended

Declaration
public AnimNotifyEvent StateFullyBlended { get; set; }
Property Value
Type Description
AnimNotifyEvent
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StateLeft

State Left

Declaration
public AnimNotifyEvent StateLeft { get; set; }
Property Value
Type Description
AnimNotifyEvent
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StateType

The type of the contents of this state

Declaration
public byte StateType { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimStateNode New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimStateNode

Operators

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Implicit(IntPtr to AnimStateNode)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimStateNode(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimStateNode
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