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Class AnimStateConduitNode

Anim State Conduit Node

Inheritance
System.Object
UObject
EdGraphNode
AnimStateNodeBase
AnimStateConduitNode
Inherited Members
EdGraphNode.NodePosX
EdGraphNode.NodePosY
EdGraphNode.NodeWidth
EdGraphNode.NodeHeight
EdGraphNode.AdvancedPinDisplay
EdGraphNode.bDisplayAsDisabled
EdGraphNode.bUserSetEnabledState
EdGraphNode.bCanResizeNode
EdGraphNode.bHasCompilerMessage
EdGraphNode.bCommentBubblePinned
EdGraphNode.bCommentBubbleVisible
EdGraphNode.bCommentBubbleMakeVisible
EdGraphNode.bCanRenameNode
EdGraphNode.ErrorType
EdGraphNode.NodeGuid
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public class AnimStateConduitNode : AnimStateNodeBase

Properties

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BoundGraph

The transition graph for this conduit; it's a logic graph, not an animation graph

Declaration
public EdGraph BoundGraph { get; set; }
Property Value
Type Description
EdGraph
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AnimStateConduitNode DefaultObject { get; }
Property Value
Type Description
AnimStateConduitNode
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AnimStateConduitNode New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AnimStateConduitNode

Operators

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Implicit(IntPtr to AnimStateConduitNode)

Convert from IntPtr to UObject

Declaration
public static implicit operator AnimStateConduitNode(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AnimStateConduitNode
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