Class ActorSequence
Movie scene animation embedded within an actor.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ActorSequence
Assembly: UE4DotNet.dll
Syntax
public class ActorSequence : MovieSceneSequence
Properties
| Improve this Doc View SourcebHasBeenInitialized
Declaration
public bool bHasBeenInitialized { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ActorSequence DefaultObject { get; }
Property Value
Type | Description |
---|---|
ActorSequence |
ObjectReferences
Collection of object references.
Declaration
public ActorSequenceObjectReferenceMap ObjectReferences { get; set; }
Property Value
Type | Description |
---|---|
ActorSequenceObjectReferenceMap |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
UMovieScene
Pointer to the movie scene that controls this animation.
Declaration
public UMovieScene UMovieScene { get; set; }
Property Value
Type | Description |
---|---|
UMovieScene |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static ActorSequence New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ActorSequence |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ActorSequence)
Convert from IntPtr to UObject
Declaration
public static implicit operator ActorSequence(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ActorSequence |