Class NavLinkProxy
Nav Link Proxy
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class NavLinkProxy : Actor
Properties
| Improve this Doc View SourcebSmartLinkIsRelevant
Declaration
public bool bSmartLinkIsRelevant { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static NavLinkProxy DefaultObject { get; }
Property Value
Type | Description |
---|---|
NavLinkProxy |
EdRenderComp
Editor Preview
Declaration
public NavLinkRenderingComponent EdRenderComp { get; set; }
Property Value
Type | Description |
---|---|
NavLinkRenderingComponent |
SmartLinkComp
Smart link: can affect path following
Declaration
public NavLinkCustomComponent SmartLinkComp { get; set; }
Property Value
Type | Description |
---|---|
NavLinkCustomComponent |
SpriteComponent
Sprite Component
Declaration
public BillboardComponent SpriteComponent { get; set; }
Property Value
Type | Description |
---|---|
BillboardComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceHasMovingAgents()
check if any agent is moving through smart link right now
Declaration
public bool HasMovingAgents()
Returns
Type | Description |
---|---|
System.Boolean |
IsSmartLinkEnabled()
check if smart link is enabled
Declaration
public bool IsSmartLinkEnabled()
Returns
Type | Description |
---|---|
System.Boolean |
New(UObject, Name)
Spawn an object of this class
Declaration
public static NavLinkProxy New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
NavLinkProxy |
ResumePathFollowing(Actor)
resume normal path following
Declaration
public void ResumePathFollowing(Actor Agent)
Parameters
Type | Name | Description |
---|---|---|
Actor | Agent |
SetSmartLinkEnabled(Boolean)
change state of smart link
Declaration
public void SetSmartLinkEnabled(bool bEnabled)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | bEnabled |
Events
| Improve this Doc View SourceReceiveSmartLinkReached
called when agent reaches smart link during path following, use ResumePathFollowing() to give control back
Declaration
public event NavLinkProxy.ReceiveSmartLinkReached_delegate ReceiveSmartLinkReached
Event Type
Type | Description |
---|---|
NavLinkProxy.ReceiveSmartLinkReached_delegate |
Operators
| Improve this Doc View SourceImplicit(IntPtr to NavLinkProxy)
Convert from IntPtr to UObject
Declaration
public static implicit operator NavLinkProxy(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
NavLinkProxy |