Show / Hide Table of Contents

Class NavLinkCustomComponent

Encapsulates NavLinkCustomInterface interface, can be used with Actors not relevant for navigation Additional functionality:

  • can be toggled
  • can create obstacle area for easier/forced separation of link end points
Inheritance
System.Object
UObject
ActorComponent
NavRelevantComponent
NavLinkCustomComponent
Inherited Members
NavRelevantComponent.SetNavigationRelevancy(Boolean)
NavRelevantComponent.bAttachToOwnersRoot
NavRelevantComponent.CachedNavParent
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.NavigationSystem
Assembly: UE4DotNet.dll
Syntax
public class NavLinkCustomComponent : NavRelevantComponent
Remarks
  • can broadcast state changes to nearby agents

Properties

| Improve this Doc View Source

bCreateBoxObstacle

Declaration
public bool bCreateBoxObstacle { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bLinkEnabled

Declaration
public bool bLinkEnabled { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bNotifyWhenDisabled

Declaration
public bool bNotifyWhenDisabled { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

bNotifyWhenEnabled

Declaration
public bool bNotifyWhenEnabled { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

BroadcastChannel

trace channel for state change broadcast

Declaration
public byte BroadcastChannel { get; set; }
Property Value
Type Description
System.Byte
| Improve this Doc View Source

BroadcastInterval

interval for state change broadcast (0 = single broadcast)

Declaration
public float BroadcastInterval { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

BroadcastRadius

radius of state change broadcast

Declaration
public float BroadcastRadius { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static NavLinkCustomComponent DefaultObject { get; }
Property Value
Type Description
NavLinkCustomComponent
| Improve this Doc View Source

DisabledAreaClass

area class to use when link is disabled

Declaration
public SubclassOf<NavArea> DisabledAreaClass { get; set; }
Property Value
Type Description
SubclassOf<NavArea>
| Improve this Doc View Source

EnabledAreaClass

area class to use when link is enabled

Declaration
public SubclassOf<NavArea> EnabledAreaClass { get; set; }
Property Value
Type Description
SubclassOf<NavArea>
| Improve this Doc View Source

LinkDirection

direction of link

Declaration
public byte LinkDirection { get; set; }
Property Value
Type Description
System.Byte
| Improve this Doc View Source

LinkRelativeEnd

end point, relative to owner

Declaration
public Vector LinkRelativeEnd { get; set; }
Property Value
Type Description
Vector
| Improve this Doc View Source

LinkRelativeStart

start point, relative to owner

Declaration
public Vector LinkRelativeStart { get; set; }
Property Value
Type Description
Vector
| Improve this Doc View Source

ObstacleAreaClass

area class for simple box obstacle

Declaration
public SubclassOf<NavArea> ObstacleAreaClass { get; set; }
Property Value
Type Description
SubclassOf<NavArea>
| Improve this Doc View Source

ObstacleExtent

extent of simple box obstacle

Declaration
public Vector ObstacleExtent { get; set; }
Property Value
Type Description
Vector
| Improve this Doc View Source

ObstacleOffset

offset of simple box obstacle

Declaration
public Vector ObstacleOffset { get; set; }
Property Value
Type Description
Vector
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static NavLinkCustomComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
NavLinkCustomComponent

Operators

| Improve this Doc View Source

Implicit(IntPtr to NavLinkCustomComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator NavLinkCustomComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
NavLinkCustomComponent
  • Improve this Doc
  • View Source
Back to top Generated by DocFX