Class NavLinkCustomComponent
Encapsulates NavLinkCustomInterface interface, can be used with Actors not relevant for navigation Additional functionality:
- can be toggled
- can create obstacle area for easier/forced separation of link end points
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.NavigationSystem
Assembly: UE4DotNet.dll
Syntax
public class NavLinkCustomComponent : NavRelevantComponent
Remarks
- can broadcast state changes to nearby agents
Properties
| Improve this Doc View SourcebCreateBoxObstacle
Declaration
public bool bCreateBoxObstacle { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bLinkEnabled
Declaration
public bool bLinkEnabled { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bNotifyWhenDisabled
Declaration
public bool bNotifyWhenDisabled { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
bNotifyWhenEnabled
Declaration
public bool bNotifyWhenEnabled { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
BroadcastChannel
trace channel for state change broadcast
Declaration
public byte BroadcastChannel { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
BroadcastInterval
interval for state change broadcast (0 = single broadcast)
Declaration
public float BroadcastInterval { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
BroadcastRadius
radius of state change broadcast
Declaration
public float BroadcastRadius { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static NavLinkCustomComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
NavLinkCustomComponent |
DisabledAreaClass
area class to use when link is disabled
Declaration
public SubclassOf<NavArea> DisabledAreaClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<NavArea> |
EnabledAreaClass
area class to use when link is enabled
Declaration
public SubclassOf<NavArea> EnabledAreaClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<NavArea> |
LinkDirection
direction of link
Declaration
public byte LinkDirection { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
LinkRelativeEnd
end point, relative to owner
Declaration
public Vector LinkRelativeEnd { get; set; }
Property Value
Type | Description |
---|---|
Vector |
LinkRelativeStart
start point, relative to owner
Declaration
public Vector LinkRelativeStart { get; set; }
Property Value
Type | Description |
---|---|
Vector |
ObstacleAreaClass
area class for simple box obstacle
Declaration
public SubclassOf<NavArea> ObstacleAreaClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<NavArea> |
ObstacleExtent
extent of simple box obstacle
Declaration
public Vector ObstacleExtent { get; set; }
Property Value
Type | Description |
---|---|
Vector |
ObstacleOffset
offset of simple box obstacle
Declaration
public Vector ObstacleOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static NavLinkCustomComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
NavLinkCustomComponent |
Operators
| Improve this Doc View SourceImplicit(IntPtr to NavLinkCustomComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator NavLinkCustomComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
NavLinkCustomComponent |