Class BTTask_SetTagCooldown
Cooldown task node.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class BTTask_SetTagCooldown : BTTaskNode
Remarks
Sets a cooldown tag value. Use with cooldown tag decorators to prevent behavior tree execution.
Properties
| Improve this Doc View SourcebAddToExistingDuration
Declaration
public bool bAddToExistingDuration { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
CooldownDuration
Value we will add or set to the Cooldown tag when this task runs.
Declaration
public float CooldownDuration { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
CooldownTag
Gameplay tag that will be used for the cooldown.
Declaration
public GameplayTag CooldownTag { get; set; }
Property Value
Type | Description |
---|---|
GameplayTag |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static BTTask_SetTagCooldown DefaultObject { get; }
Property Value
Type | Description |
---|---|
BTTask_SetTagCooldown |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BTTask_SetTagCooldown New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BTTask_SetTagCooldown |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BTTask_SetTagCooldown)
Convert from IntPtr to UObject
Declaration
public static implicit operator BTTask_SetTagCooldown(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BTTask_SetTagCooldown |