Class BTDecorator_Loop
Loop decorator node.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class BTDecorator_Loop : BTDecorator
Remarks
A decorator node that bases its condition on whether its loop counter has been exceeded.
Properties
| Improve this Doc View SourcebInfiniteLoop
Declaration
public bool bInfiniteLoop { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static BTDecorator_Loop DefaultObject { get; }
Property Value
Type | Description |
---|---|
BTDecorator_Loop |
InfiniteLoopTimeoutTime
timeout (when looping infinitely, when we finish a loop we will check whether we have spent this time looping, if we have we will stop looping). A negative value means loop forever.
Declaration
public float InfiniteLoopTimeoutTime { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
NumLoops
number of executions
Declaration
public int NumLoops { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BTDecorator_Loop New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BTDecorator_Loop |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BTDecorator_Loop)
Convert from IntPtr to UObject
Declaration
public static implicit operator BTDecorator_Loop(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BTDecorator_Loop |