Class BTAuxiliaryNode
Auxiliary nodes are supporting nodes, that receive notification about execution flow and can be ticked Because some of them can be instanced for specific AI, following virtual functions are not marked as const:
- OnBecomeRelevant
- OnCeaseRelevant
- TickNode If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class BTAuxiliaryNode : BTNode
Remarks
their runtime properties in provided NodeMemory block (allocation size determined by GetInstanceMemorySize() )
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static BTAuxiliaryNode DefaultObject { get; }
Property Value
Type | Description |
---|---|
BTAuxiliaryNode |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static BTAuxiliaryNode New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
BTAuxiliaryNode |
Operators
| Improve this Doc View SourceImplicit(IntPtr to BTAuxiliaryNode)
Convert from IntPtr to UObject
Declaration
public static implicit operator BTAuxiliaryNode(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
BTAuxiliaryNode |