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Class BTDecorator_Blackboard

Blackboard decorator node.

Inheritance
System.Object
UObject
BTNode
BTAuxiliaryNode
BTDecorator
BTDecorator_BlackboardBase
BTDecorator_Blackboard
BTDecorator_ConditionalLoop
Inherited Members
BTDecorator_BlackboardBase.BlackboardKey
BTDecorator.bInverseCondition
BTDecorator.FlowAbortMode
BTNode.TreeAsset
BTNode.ParentNode
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class BTDecorator_Blackboard : BTDecorator_BlackboardBase
Remarks

A decorator node that bases its condition on a Blackboard key.

Properties

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ArithmeticOperation

Arithmetic Operation

Declaration
public byte ArithmeticOperation { get; set; }
Property Value
Type Description
System.Byte
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BasicOperation

Basic Operation

Declaration
public byte BasicOperation { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static BTDecorator_Blackboard DefaultObject { get; }
Property Value
Type Description
BTDecorator_Blackboard
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FloatValue

value for arithmetic operations

Declaration
public float FloatValue { get; set; }
Property Value
Type Description
System.Single
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IntValue

value for arithmetic operations

Declaration
public int IntValue { get; set; }
Property Value
Type Description
System.Int32
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NotifyObserver

when observer can try to request abort?

Declaration
public byte NotifyObserver { get; set; }
Property Value
Type Description
System.Byte
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OperationType

operation type

Declaration
public byte OperationType { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TextOperation

Text Operation

Declaration
public byte TextOperation { get; set; }
Property Value
Type Description
System.Byte

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static BTDecorator_Blackboard New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
BTDecorator_Blackboard

Operators

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Implicit(IntPtr to BTDecorator_Blackboard)

Convert from IntPtr to UObject

Declaration
public static implicit operator BTDecorator_Blackboard(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
BTDecorator_Blackboard
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