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Class AISense_Prediction

AISense Prediction

Inheritance
System.Object
UObject
AISense
AISense_Prediction
Inherited Members
AISense.DefaultExpirationAge
AISense.bWantsNewPawnNotification
AISense.bAutoRegisterAllPawnsAsSources
AISense.PerceptionSystemInstance
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class AISense_Prediction : AISense

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AISense_Prediction DefaultObject { get; }
Property Value
Type Description
AISense_Prediction
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AISense_Prediction New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AISense_Prediction
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RequestControllerPredictionEvent(AIController, Actor, Single)

Asks perception system to supply Requestor with PredictedActor's predicted location in PredictionTime seconds

Declaration
public static void RequestControllerPredictionEvent(AIController Requestor, Actor PredictedActor, float PredictionTime)
Parameters
Type Name Description
AIController Requestor
Actor PredictedActor
System.Single PredictionTime
Remarks

Location is being predicted based on PredicterActor's current location and velocity

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RequestPawnPredictionEvent(Pawn, Actor, Single)

Asks perception system to supply Requestor with PredictedActor's predicted location in PredictionTime seconds

Declaration
public static void RequestPawnPredictionEvent(Pawn Requestor, Actor PredictedActor, float PredictionTime)
Parameters
Type Name Description
Pawn Requestor
Actor PredictedActor
System.Single PredictionTime
Remarks

Location is being predicted based on PredicterActor's current location and velocity

Operators

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Implicit(IntPtr to AISense_Prediction)

Convert from IntPtr to UObject

Declaration
public static implicit operator AISense_Prediction(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AISense_Prediction
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