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Class AISense_Hearing

AISense Hearing

Inheritance
System.Object
UObject
AISense
AISense_Hearing
Inherited Members
AISense.DefaultExpirationAge
AISense.bWantsNewPawnNotification
AISense.bAutoRegisterAllPawnsAsSources
AISense.PerceptionSystemInstance
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class AISense_Hearing : AISense

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AISense_Hearing DefaultObject { get; }
Property Value
Type Description
AISense_Hearing
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SpeedOfSoundSq

Defaults to 0 to have instant notification.

Declaration
public float SpeedOfSoundSq { get; set; }
Property Value
Type Description
System.Single
Remarks

Setting to > 0 will result in delaying when AI hears the sound based on the distance from the source

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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AISense_Hearing New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AISense_Hearing
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ReportNoiseEvent(UObject, Vector, Single, Actor, Single, Name)

Declaration
public static void ReportNoiseEvent(UObject WorldContextObject, Vector NoiseLocation, float Loudness, Actor Instigator, float MaxRange, Name Tag)
Parameters
Type Name Description
UObject WorldContextObject
Vector NoiseLocation
System.Single Loudness
Actor Instigator
System.Single MaxRange
Name Tag

Operators

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Implicit(IntPtr to AISense_Hearing)

Convert from IntPtr to UObject

Declaration
public static implicit operator AISense_Hearing(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AISense_Hearing
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