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Class AISense_Damage

AISense Damage

Inheritance
System.Object
UObject
AISense
AISense_Damage
Inherited Members
AISense.DefaultExpirationAge
AISense.bWantsNewPawnNotification
AISense.bAutoRegisterAllPawnsAsSources
AISense.PerceptionSystemInstance
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class AISense_Damage : AISense

Properties

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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AISense_Damage DefaultObject { get; }
Property Value
Type Description
AISense_Damage
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AISense_Damage New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AISense_Damage
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ReportDamageEvent(UObject, Actor, Actor, Single, Vector, Vector)

EventLocation will be reported as Instigator's location at the moment of event happening

Declaration
public static void ReportDamageEvent(UObject WorldContextObject, Actor DamagedActor, Actor Instigator, float DamageAmount, Vector EventLocation, Vector HitLocation)
Parameters
Type Name Description
UObject WorldContextObject
Actor DamagedActor
Actor Instigator
System.Single DamageAmount
Vector EventLocation
Vector HitLocation

Operators

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Implicit(IntPtr to AISense_Damage)

Convert from IntPtr to UObject

Declaration
public static implicit operator AISense_Damage(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AISense_Damage
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