Class AISense_Damage
AISense Damage
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public class AISense_Damage : AISense
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static AISense_Damage DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| AISense_Damage |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static AISense_Damage New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| AISense_Damage |
ReportDamageEvent(UObject, Actor, Actor, Single, Vector, Vector)
EventLocation will be reported as Instigator's location at the moment of event happening
Declaration
public static void ReportDamageEvent(UObject WorldContextObject, Actor DamagedActor, Actor Instigator, float DamageAmount, Vector EventLocation, Vector HitLocation)
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | WorldContextObject | |
| Actor | DamagedActor | |
| Actor | Instigator | |
| System.Single | DamageAmount | |
| Vector | EventLocation | |
| Vector | HitLocation |
Operators
| Improve this Doc View SourceImplicit(IntPtr to AISense_Damage)
Convert from IntPtr to UObject
Declaration
public static implicit operator AISense_Damage(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| AISense_Damage |