Show / Hide Table of Contents

Class Variant

Variant

Inheritance
System.Object
UObject
Variant
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.VariantManagerContent
Assembly: UE4DotNet.dll
Syntax
public class Variant : UObject

Properties

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static Variant DefaultObject { get; }
Property Value
Type Description
Variant
| Improve this Doc View Source

ObjectBindings

Object Bindings

Declaration
public ObjectArrayField<VariantObjectBinding> ObjectBindings { get; }
Property Value
Type Description
ObjectArrayField<VariantObjectBinding>
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

GetActor(Int32)

Get Actor

Declaration
public Actor GetActor(int ActorIndex)
Parameters
Type Name Description
System.Int32 ActorIndex
Returns
Type Description
Actor
| Improve this Doc View Source

GetDisplayText()

Get Display Text

Declaration
public byte GetDisplayText()
Returns
Type Description
System.Byte
| Improve this Doc View Source

GetNumActors()

Get Num Actors

Declaration
public int GetNumActors()
Returns
Type Description
System.Int32
| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static Variant New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
Variant
| Improve this Doc View Source

SetDisplayText(Byte)

Set Display Text

Declaration
public void SetDisplayText(byte NewDisplayText)
Parameters
Type Name Description
System.Byte NewDisplayText
| Improve this Doc View Source

SwitchOn()

Switch On

Declaration
public void SwitchOn()

Operators

| Improve this Doc View Source

Implicit(IntPtr to Variant)

Convert from IntPtr to UObject

Declaration
public static implicit operator Variant(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
Variant
  • Improve this Doc
  • View Source
Back to top Generated by DocFX