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Class Throbber

A Throbber widget that shows several zooming circles in a row.

Inheritance
System.Object
UObject
Visual
Widget
Throbber
Inherited Members
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class Throbber : Widget

Properties

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bAnimateHorizontally

Declaration
public bool bAnimateHorizontally { get; }
Property Value
Type Description
System.Boolean
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bAnimateOpacity

Declaration
public bool bAnimateOpacity { get; }
Property Value
Type Description
System.Boolean
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bAnimateVertically

Declaration
public bool bAnimateVertically { get; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static Throbber DefaultObject { get; }
Property Value
Type Description
Throbber
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Image

Image

Declaration
public SlateBrush Image { get; }
Property Value
Type Description
SlateBrush
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NumberOfPieces

How many pieces there are

Declaration
public int NumberOfPieces { get; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static Throbber New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
Throbber
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SetAnimateHorizontally(Boolean)

Sets whether the pieces animate horizontally.

Declaration
public void SetAnimateHorizontally(bool bInAnimateHorizontally)
Parameters
Type Name Description
System.Boolean bInAnimateHorizontally
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SetAnimateOpacity(Boolean)

Sets whether the pieces animate their opacity.

Declaration
public void SetAnimateOpacity(bool bInAnimateOpacity)
Parameters
Type Name Description
System.Boolean bInAnimateOpacity
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SetAnimateVertically(Boolean)

Sets whether the pieces animate vertically.

Declaration
public void SetAnimateVertically(bool bInAnimateVertically)
Parameters
Type Name Description
System.Boolean bInAnimateVertically
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SetNumberOfPieces(Int32)

Sets how many pieces there are

Declaration
public void SetNumberOfPieces(int InNumberOfPieces)
Parameters
Type Name Description
System.Int32 InNumberOfPieces

Operators

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Implicit(IntPtr to Throbber)

Convert from IntPtr to UObject

Declaration
public static implicit operator Throbber(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
Throbber
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