Class SafeZone
The Safe-Zone widget is an essential part of developing a game UI that can run on lots of different non-PC platforms.
Inheritance
System.Object
SafeZone
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class SafeZone : ContentWidget
Properties
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SafeZone DefaultObject { get; }
Property Value
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PadBottom
Declaration
public bool PadBottom { get; }
Property Value
Type |
Description |
System.Boolean |
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PadLeft
Declaration
public bool PadLeft { get; }
Property Value
Type |
Description |
System.Boolean |
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PadRight
Declaration
public bool PadRight { get; }
Property Value
Type |
Description |
System.Boolean |
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PadTop
Declaration
public bool PadTop { get; }
Property Value
Type |
Description |
System.Boolean |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static SafeZone New(UObject obj = null, Name name = default(Name))
Parameters
Returns
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SetSidesToPad(Boolean, Boolean, Boolean, Boolean)
Declaration
public void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom)
Parameters
Type |
Name |
Description |
System.Boolean |
InPadLeft |
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System.Boolean |
InPadRight |
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System.Boolean |
InPadTop |
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System.Boolean |
InPadBottom |
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Operators
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Implicit(IntPtr to SafeZone)
Convert from IntPtr to UObject
Declaration
public static implicit operator SafeZone(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns