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Class ProgressBar

The progress bar widget is a simple bar that fills up that can be restyled to fit any number of uses.

Inheritance
System.Object
UObject
Visual
Widget
ProgressBar
Inherited Members
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class ProgressBar : Widget
Remarks
  • No Children

Properties

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BarFillType

Defines if this progress bar fills Left to right or right to left

Declaration
public byte BarFillType { get; }
Property Value
Type Description
System.Byte
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bIsMarquee

Declaration
public bool bIsMarquee { get; }
Property Value
Type Description
System.Boolean
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BorderPadding

Border Padding

Declaration
public Vector2D BorderPadding { get; }
Property Value
Type Description
Vector2D
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static ProgressBar DefaultObject { get; }
Property Value
Type Description
ProgressBar
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FillColorAndOpacity

Fill Color and Opacity

Declaration
public LinearColor FillColorAndOpacity { get; }
Property Value
Type Description
LinearColor
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Percent

Used to determine the fill position of the progress bar ranging 0..1

Declaration
public float Percent { get; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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WidgetStyle

The progress bar style

Declaration
public ProgressBarStyle WidgetStyle { get; set; }
Property Value
Type Description
ProgressBarStyle

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static ProgressBar New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
ProgressBar
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SetFillColorAndOpacity(LinearColor)

Sets the fill color of the progress bar.

Declaration
public void SetFillColorAndOpacity(LinearColor InColor)
Parameters
Type Name Description
LinearColor InColor
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SetIsMarquee(Boolean)

Sets the progress bar to show as a marquee.

Declaration
public void SetIsMarquee(bool InbIsMarquee)
Parameters
Type Name Description
System.Boolean InbIsMarquee
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SetPercent(Single)

Sets the current value of the ProgressBar.

Declaration
public void SetPercent(float InPercent)
Parameters
Type Name Description
System.Single InPercent

Operators

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Implicit(IntPtr to ProgressBar)

Convert from IntPtr to UObject

Declaration
public static implicit operator ProgressBar(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
ProgressBar
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