Class Overlay
Allows widgets to be stacked on top of each other, uses simple flow layout for content on each layer.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class Overlay : PanelWidget
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static Overlay DefaultObject { get; }
Property Value
Type | Description |
---|---|
Overlay |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceAddChildToOverlay(Widget)
Add Child to Overlay
Declaration
public OverlaySlot AddChildToOverlay(Widget Content)
Parameters
Type | Name | Description |
---|---|---|
Widget | Content |
Returns
Type | Description |
---|---|
OverlaySlot |
New(UObject, Name)
Spawn an object of this class
Declaration
public static Overlay New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
Overlay |
Operators
| Improve this Doc View SourceImplicit(IntPtr to Overlay)
Convert from IntPtr to UObject
Declaration
public static implicit operator Overlay(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
Overlay |