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Class EditableTextBox

Allows the user to type in custom text.

Inheritance
System.Object
UObject
Visual
Widget
EditableTextBox
Inherited Members
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class EditableTextBox : Widget
Remarks

Only permits a single line of text to be entered.

  • No Children
  • Text Entry

Properties

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AllowContextMenu

Declaration
public bool AllowContextMenu { get; set; }
Property Value
Type Description
System.Boolean
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ClearKeyboardFocusOnCommit

Declaration
public bool ClearKeyboardFocusOnCommit { get; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EditableTextBox DefaultObject { get; }
Property Value
Type Description
EditableTextBox
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IsCaretMovedWhenGainFocus

Declaration
public bool IsCaretMovedWhenGainFocus { get; }
Property Value
Type Description
System.Boolean
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IsPassword

Declaration
public bool IsPassword { get; }
Property Value
Type Description
System.Boolean
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IsReadOnly

Declaration
public bool IsReadOnly { get; }
Property Value
Type Description
System.Boolean
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Justification

How the text should be aligned with the margin.

Declaration
public byte Justification { get; set; }
Property Value
Type Description
System.Byte
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KeyboardType

If we're on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?

Declaration
public byte KeyboardType { get; set; }
Property Value
Type Description
System.Byte
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MinimumDesiredWidth

Minimum width that a text block should be

Declaration
public float MinimumDesiredWidth { get; }
Property Value
Type Description
System.Single
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RevertTextOnEscape

Declaration
public bool RevertTextOnEscape { get; }
Property Value
Type Description
System.Boolean
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SelectAllTextOnCommit

Declaration
public bool SelectAllTextOnCommit { get; }
Property Value
Type Description
System.Boolean
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SelectAllTextWhenFocused

Declaration
public bool SelectAllTextWhenFocused { get; }
Property Value
Type Description
System.Boolean
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ShapedTextOptions

Controls how the text within this widget should be shaped.

Declaration
public ShapedTextOptions ShapedTextOptions { get; }
Property Value
Type Description
ShapedTextOptions
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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VirtualKeyboardOptions

Additional options to use for the virtual keyboard summoned by this widget

Declaration
public VirtualKeyboardOptions VirtualKeyboardOptions { get; set; }
Property Value
Type Description
VirtualKeyboardOptions
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WidgetStyle

The style

Declaration
public EditableTextBoxStyle WidgetStyle { get; set; }
Property Value
Type Description
EditableTextBoxStyle

Methods

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ClearError()

Clear Error

Declaration
public void ClearError()
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GetText()

Get Text

Declaration
public byte GetText()
Returns
Type Description
System.Byte
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HasError()

Has Error

Declaration
public bool HasError()
Returns
Type Description
System.Boolean
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New(UObject, Name)

Spawn an object of this class

Declaration
public static EditableTextBox New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EditableTextBox
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SetError(Byte)

Set Error

Declaration
public void SetError(byte InError)
Parameters
Type Name Description
System.Byte InError
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SetHintText(Byte)

Set Hint Text

Declaration
public void SetHintText(byte InText)
Parameters
Type Name Description
System.Byte InText
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SetIsPassword(Boolean)

Set Is Password

Declaration
public void SetIsPassword(bool bIsPassword)
Parameters
Type Name Description
System.Boolean bIsPassword
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SetIsReadOnly(Boolean)

Set Is Read Only

Declaration
public void SetIsReadOnly(bool bReadOnly)
Parameters
Type Name Description
System.Boolean bReadOnly
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SetText(Byte)

Set Text

Declaration
public void SetText(byte InText)
Parameters
Type Name Description
System.Byte InText

Operators

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Implicit(IntPtr to EditableTextBox)

Convert from IntPtr to UObject

Declaration
public static implicit operator EditableTextBox(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EditableTextBox
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