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Class EditableText

Editable text box widget

Inheritance
System.Object
UObject
Visual
Widget
EditableText
Inherited Members
Widget.ForceLayoutPrepass()
Widget.ForceVolatile(Boolean)
Widget.GetCachedGeometry(Geometry)
Widget.GetClipping()
Widget.GetDesiredSize()
Widget.GetIsEnabled()
Widget.GetOwningLocalPlayer()
Widget.GetOwningPlayer()
Widget.GetParent()
Widget.GetRenderOpacity()
Widget.GetVisibility()
Widget.HasAnyUserFocus()
Widget.HasFocusedDescendants()
Widget.HasKeyboardFocus()
Widget.HasMouseCapture()
Widget.HasMouseCaptureByUser(Int32, Int32)
Widget.HasUserFocus(PlayerController)
Widget.HasUserFocusedDescendants(PlayerController)
Widget.InvalidateLayoutAndVolatility()
Widget.IsHovered()
Widget.IsVisible()
Widget.RemoveFromParent()
Widget.ResetCursor()
Widget.SetAllNavigationRules(EUINavigationRule, Name)
Widget.SetClipping(EWidgetClipping)
Widget.SetCursor(Byte)
Widget.SetIsEnabled(Boolean)
Widget.SetKeyboardFocus()
Widget.SetNavigationRule(EUINavigation, EUINavigationRule, Name)
Widget.SetRenderAngle(Single)
Widget.SetRenderOpacity(Single)
Widget.SetRenderScale(Vector2D)
Widget.SetRenderShear(Vector2D)
Widget.SetRenderTransform(WidgetTransform)
Widget.SetRenderTransformPivot(Vector2D)
Widget.SetRenderTranslation(Vector2D)
Widget.SetToolTip(Widget)
Widget.SetToolTipText(Byte)
Widget.SetUserFocus(PlayerController)
Widget.SetVisibility(ESlateVisibility)
Widget.Slot
Widget.ToolTipWidget
Widget.RenderTransform
Widget.RenderTransformPivot
Widget.bIsVariable
Widget.bCreatedByConstructionScript
Widget.bIsEnabled
Widget.bOverride_Cursor
Widget.bIsVolatile
Widget.bHiddenInDesigner
Widget.bExpandedInDesigner
Widget.bLockedInDesigner
Widget.Cursor
Widget.RenderOpacity
Widget.Navigation
Widget.NativeBindings
Widget.DesignerFlags
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public class EditableText : Widget

Properties

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AllowContextMenu

Declaration
public bool AllowContextMenu { get; set; }
Property Value
Type Description
System.Boolean
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ClearKeyboardFocusOnCommit

Declaration
public bool ClearKeyboardFocusOnCommit { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EditableText DefaultObject { get; }
Property Value
Type Description
EditableText
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IsCaretMovedWhenGainFocus

Declaration
public bool IsCaretMovedWhenGainFocus { get; set; }
Property Value
Type Description
System.Boolean
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IsPassword

Declaration
public bool IsPassword { get; set; }
Property Value
Type Description
System.Boolean
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IsReadOnly

Declaration
public bool IsReadOnly { get; set; }
Property Value
Type Description
System.Boolean
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Justification

How the text should be aligned with the margin.

Declaration
public byte Justification { get; set; }
Property Value
Type Description
System.Byte
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KeyboardType

If we're on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?

Declaration
public byte KeyboardType { get; set; }
Property Value
Type Description
System.Byte
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MinimumDesiredWidth

Minimum width that a text block should be

Declaration
public float MinimumDesiredWidth { get; set; }
Property Value
Type Description
System.Single
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RevertTextOnEscape

Declaration
public bool RevertTextOnEscape { get; set; }
Property Value
Type Description
System.Boolean
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SelectAllTextOnCommit

Declaration
public bool SelectAllTextOnCommit { get; set; }
Property Value
Type Description
System.Boolean
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SelectAllTextWhenFocused

Declaration
public bool SelectAllTextWhenFocused { get; set; }
Property Value
Type Description
System.Boolean
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ShapedTextOptions

Controls how the text within this widget should be shaped.

Declaration
public ShapedTextOptions ShapedTextOptions { get; }
Property Value
Type Description
ShapedTextOptions
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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VirtualKeyboardOptions

Additional options for the virtual keyboard

Declaration
public VirtualKeyboardOptions VirtualKeyboardOptions { get; set; }
Property Value
Type Description
VirtualKeyboardOptions
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WidgetStyle

The style

Declaration
public EditableTextStyle WidgetStyle { get; set; }
Property Value
Type Description
EditableTextStyle

Methods

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GetText()

Gets the widget text @

Declaration
public byte GetText()
Returns
Type Description
System.Byte
Remarks

return The widget text

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New(UObject, Name)

Spawn an object of this class

Declaration
public static EditableText New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EditableText
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SetHintText(Byte)

Set Hint Text

Declaration
public void SetHintText(byte InHintText)
Parameters
Type Name Description
System.Byte InHintText
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SetIsPassword(Boolean)

Set Is Password

Declaration
public void SetIsPassword(bool InbIsPassword)
Parameters
Type Name Description
System.Boolean InbIsPassword
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SetIsReadOnly(Boolean)

Set Is Read Only

Declaration
public void SetIsReadOnly(bool InbIsReadyOnly)
Parameters
Type Name Description
System.Boolean InbIsReadyOnly
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SetText(Byte)

Directly sets the widget text.

Declaration
public void SetText(byte InText)
Parameters
Type Name Description
System.Byte InText
Remarks

Warning: This will wipe any binding created for the Text property! @param InText The text to assign to the widget

Operators

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Implicit(IntPtr to EditableText)

Convert from IntPtr to UObject

Declaration
public static implicit operator EditableText(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EditableText
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